C#: Use export platform to determine the target OS and log errors

- Use the export platform's `get_os_name` to determine the platform name instead of guessing from the features.
- Use the export platform's `add_message` to add error messages instead of a custom error dialog. Integrates .NET error messages with the export log dialog.
This commit is contained in:
Raul Santos 2024-08-30 12:45:24 +02:00
parent a5830f6eb9
commit 4c14421602
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GPG Key ID: B532473AE3A803E4
2 changed files with 31 additions and 34 deletions

View File

@ -265,11 +265,6 @@ namespace GodotTools.Build
success = Publish(buildInfo);
}
if (!success)
{
ShowBuildErrorDialog("Failed to publish .NET project");
}
return success;
}

View File

@ -75,7 +75,19 @@ namespace GodotTools.Export
};
}
private string? _maybeLastExportError;
private void AddExceptionMessage(EditorExportPlatform platform, Exception exception)
{
string? exceptionMessage = exception.Message;
if (string.IsNullOrEmpty(exceptionMessage))
{
exceptionMessage = $"Exception thrown: {exception.GetType().Name}";
}
platform.AddMessage(EditorExportPlatform.ExportMessageType.Error, "Export .NET Project", exceptionMessage);
// We also print exceptions as we receive them to stderr.
Console.Error.WriteLine(exception);
}
// With this method we can override how a file is exported in the PCK
public override void _ExportFile(string path, string type, string[] features)
@ -92,8 +104,8 @@ namespace GodotTools.Export
if (!ProjectContainsDotNet())
{
_maybeLastExportError = $"This project contains C# files but no solution file was found at the following path: {GodotSharpDirs.ProjectSlnPath}\n" +
"A solution file is required for projects with C# files. Please ensure that the solution file exists in the specified location and try again.";
GetExportPlatform().AddMessage(EditorExportPlatform.ExportMessageType.Error, "Export .NET Project", $"This project contains C# files but no solution file was found at the following path: {GodotSharpDirs.ProjectSlnPath}\n" +
"A solution file is required for projects with C# files. Please ensure that the solution file exists in the specified location and try again.");
throw new InvalidOperationException($"{path} is a C# file but no solution file exists.");
}
@ -124,16 +136,7 @@ namespace GodotTools.Export
}
catch (Exception e)
{
_maybeLastExportError = e.Message;
// 'maybeLastExportError' cannot be null or empty if there was an error, so we
// must consider the possibility of exceptions being thrown without a message.
if (string.IsNullOrEmpty(_maybeLastExportError))
_maybeLastExportError = $"Exception thrown: {e.GetType().Name}";
GD.PushError($"Failed to export project: {_maybeLastExportError}");
Console.Error.WriteLine(e);
// TODO: Do something on error once _ExportBegin supports failing.
AddExceptionMessage(GetExportPlatform(), e);
}
}
@ -144,7 +147,9 @@ namespace GodotTools.Export
if (!ProjectContainsDotNet())
return;
if (!DeterminePlatformFromFeatures(features, out string? platform))
string osName = GetExportPlatform().GetOsName();
if (!TryDeterminePlatformFromOSName(osName, out string? platform))
throw new NotSupportedException("Target platform not supported.");
if (!new[] { OS.Platforms.Windows, OS.Platforms.LinuxBSD, OS.Platforms.MacOS, OS.Platforms.Android, OS.Platforms.iOS }
@ -445,24 +450,21 @@ namespace GodotTools.Export
Directory.Delete(folder, recursive: true);
}
_tempFolders.Clear();
// TODO: The following is just a workaround until the export plugins can be made to abort with errors
// We check for empty as well, because it's set to empty after hot-reloading
if (!string.IsNullOrEmpty(_maybeLastExportError))
{
string lastExportError = _maybeLastExportError;
_maybeLastExportError = null;
GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project");
}
}
private static bool DeterminePlatformFromFeatures(IEnumerable<string> features, [NotNullWhen(true)] out string? platform)
/// <summary>
/// Tries to determine the platform from the export preset's platform OS name.
/// </summary>
/// <param name="osName">Name of the export operating system.</param>
/// <param name="platform">Platform name for the recognized supported platform.</param>
/// <returns>
/// <see langword="true"/> when the platform OS name is recognized as a supported platform,
/// <see langword="false"/> otherwise.
/// </returns>
private static bool TryDeterminePlatformFromOSName(string osName, [NotNullWhen(true)] out string? platform)
{
foreach (var feature in features)
if (OS.PlatformFeatureMap.TryGetValue(osName, out platform))
{
if (OS.PlatformFeatureMap.TryGetValue(feature, out platform))
return true;
}