diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml
index 26b72c69261..06ef99f557d 100644
--- a/doc/classes/Gradient.xml
+++ b/doc/classes/Gradient.xml
@@ -4,7 +4,7 @@
Color interpolator node.
- Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset offset 0 and the other (white) at the ramp higher offset 1.
+ Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color 3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1.
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index 30d541e3897..9d5d0b876a8 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -104,7 +104,7 @@
Returns specified edge associated with given face.
- Edge argument must 2 or less becuase a face only has three edges.
+ Edge argument must 2 or less because a face only has three edges.
@@ -134,14 +134,14 @@
Returns specified vertex of given face.
- Vertex argument must be 2 or less becuase faces contain three vertices.
+ Vertex argument must be 2 or less because faces contain three vertices.
- Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] becuase [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
+ Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code].
For list of format flags see [ArrayMesh].
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index c23d2bc6667..d9fb2022380 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -13,7 +13,7 @@
var rigid = RigidBody2D.new()
var collision = CollisionShape2D.new()
- # create the object hierachy
+ # create the object hierarchy
rigid.add_child(collision)
node.add_child(rigid)