From 4c4172ec92eb383be7250d4f41da76fad771bdfb Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Thu, 7 Nov 2019 22:47:50 +0300 Subject: [PATCH] Added link to raycasting tutorial to RayCast/RayCast2D --- doc/classes/RayCast.xml | 1 + doc/classes/RayCast2D.xml | 1 + 2 files changed, 2 insertions(+) diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index 19f62a57bd2..5e17d6e7d7e 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -11,6 +11,7 @@ RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast. + https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 81d66ef4962..c5ba5da24e1 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -11,6 +11,7 @@ RayCast2D calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use [method force_raycast_update] after adjusting the raycast. + https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html