Use dedicated `print_error` method for colored output for unsupported drivers
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
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@ -1,6 +1,8 @@
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#!/usr/bin/env python
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#!/usr/bin/env python
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from misc.utility.scons_hints import *
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from misc.utility.scons_hints import *
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from methods import print_error
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Import("env")
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Import("env")
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env.drivers_sources = []
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env.drivers_sources = []
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@ -20,7 +22,7 @@ if env["platform"] == "windows":
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SConscript("backtrace/SCsub")
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SConscript("backtrace/SCsub")
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if env["xaudio2"]:
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if env["xaudio2"]:
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if "xaudio2" not in supported:
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if "xaudio2" not in supported:
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print("Target platform '{}' does not support the XAudio2 audio driver. Aborting.".format(env["platform"]))
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print_error("Target platform '{}' does not support the XAudio2 audio driver".format(env["platform"]))
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Exit(255)
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Exit(255)
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SConscript("xaudio2/SCsub")
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SConscript("xaudio2/SCsub")
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@ -34,7 +36,7 @@ if env["vulkan"]:
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SConscript("vulkan/SCsub")
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SConscript("vulkan/SCsub")
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if env["d3d12"]:
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if env["d3d12"]:
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if "d3d12" not in supported:
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if "d3d12" not in supported:
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print("Target platform '{}' does not support the D3D12 rendering driver. Aborting.".format(env["platform"]))
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print_error("Target platform '{}' does not support the D3D12 rendering driver".format(env["platform"]))
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Exit(255)
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Exit(255)
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SConscript("d3d12/SCsub")
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SConscript("d3d12/SCsub")
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if env["opengl3"]:
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if env["opengl3"]:
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@ -43,7 +45,7 @@ if env["opengl3"]:
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SConscript("egl/SCsub")
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SConscript("egl/SCsub")
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if env["metal"]:
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if env["metal"]:
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if "metal" not in supported:
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if "metal" not in supported:
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print("Target platform '{}' does not support the Metal rendering driver. Aborting.".format(env["platform"]))
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print_error("Target platform '{}' does not support the Metal rendering driver".format(env["platform"]))
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Exit(255)
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Exit(255)
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SConscript("metal/SCsub")
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SConscript("metal/SCsub")
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