Deleting multiple nodes displays correct message.
(cherry picked from commit 8b046ed477
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@ -734,17 +734,28 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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_delete_confirm();
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_delete_confirm();
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} else {
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} else {
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if (remove_list.size() >= 2) {
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String msg;
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delete_dialog->set_text(vformat(TTR("Delete %d nodes?"), remove_list.size()));
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if (remove_list.size() > 1) {
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} else if (remove_list.size() == 1 && remove_list[0] == editor_data->get_edited_scene_root()) {
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bool any_children = false;
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delete_dialog->set_text(vformat(TTR("Delete the root node \"%s\"?"), remove_list[0]->get_name()));
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for (int i = 0; !any_children && i < remove_list.size(); i++) {
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} else if (remove_list.size() == 1 && remove_list[0]->get_filename() == "" && remove_list[0]->get_child_count() >= 1) {
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any_children = remove_list[i]->get_child_count() > 0;
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// Display this message only for non-instanced scenes
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}
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delete_dialog->set_text(vformat(TTR("Delete node \"%s\" and its children?"), remove_list[0]->get_name()));
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msg = vformat(any_children ? TTR("Delete %d nodes and any children?") : TTR("Delete %d nodes?"), remove_list.size());
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} else {
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} else {
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delete_dialog->set_text(vformat(TTR("Delete node \"%s\"?"), remove_list[0]->get_name()));
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Node *node = remove_list[0];
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if (node == editor_data->get_edited_scene_root()) {
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msg = vformat(TTR("Delete the root node \"%s\"?"), node->get_name());
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} else if (node->get_filename() == "" && node->get_child_count() > 0) {
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// Display this message only for non-instanced scenes
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msg = vformat(TTR("Delete node \"%s\" and its children?"), node->get_name());
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} else {
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msg = vformat(TTR("Delete node \"%s\"?"), node->get_name());
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}
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}
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}
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delete_dialog->set_text(msg);
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// Resize the dialog to its minimum size.
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// Resize the dialog to its minimum size.
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// This prevents the dialog from being too wide after displaying
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// This prevents the dialog from being too wide after displaying
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// a deletion confirmation for a node with a long name.
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// a deletion confirmation for a node with a long name.
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