Fix weird bezier edit button update timing in AnimationTrackEditor
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@ -2003,7 +2003,6 @@ void AnimationTrackEdit::_notification(int p_what) {
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draw_texture(down_icon, Vector2(ofs, int(get_size().height - down_icon->get_height()) / 2));
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update_mode_rect.size.x += down_icon->get_width();
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} else if (animation->track_get_type(track) == Animation::TYPE_BEZIER) {
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Ref<Texture2D> bezier_icon = get_theme_icon(SNAME("EditBezier"), SNAME("EditorIcons"));
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update_mode_rect.size.x += down_icon->get_width();
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update_mode_rect = Rect2();
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} else {
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@ -3311,25 +3310,15 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
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snap->set_disabled(false);
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snap_mode->set_disabled(false);
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bezier_edit_icon->set_disabled(true);
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imported_anim_warning->hide();
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bool import_warning_done = false;
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bool bezier_done = false;
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for (int i = 0; i < animation->get_track_count(); i++) {
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if (animation->track_is_imported(i)) {
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imported_anim_warning->show();
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import_warning_done = true;
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}
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if (animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
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bezier_edit_icon->set_disabled(false);
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bezier_done = true;
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}
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if (import_warning_done && bezier_done) {
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break;
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}
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}
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_check_bezier_exist();
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} else {
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hscroll->hide();
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edit->set_disabled(true);
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@ -3343,6 +3332,24 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
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}
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}
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void AnimationTrackEditor::_check_bezier_exist() {
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bool is_exist = false;
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for (int i = 0; i < animation->get_track_count(); i++) {
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if (animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
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is_exist = true;
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break;
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}
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}
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if (is_exist) {
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bezier_edit_icon->set_disabled(false);
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} else {
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if (bezier_edit->is_visible()) {
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_cancel_bezier_edit();
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}
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bezier_edit_icon->set_disabled(true);
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}
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}
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Ref<Animation> AnimationTrackEditor::get_current_animation() const {
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return animation;
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}
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@ -4490,6 +4497,8 @@ void AnimationTrackEditor::_animation_changed() {
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return; // All will be updated, don't bother with anything.
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}
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_check_bezier_exist();
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if (key_edit) {
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if (key_edit->setting) {
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// If editing a key, just redraw the edited track, makes refresh less costly.
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@ -4710,7 +4719,6 @@ void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {
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adding_track_path = path_to;
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prop_selector->set_type_filter(filter);
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prop_selector->select_property_from_instance(node);
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bezier_edit_icon->set_disabled(false);
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} break;
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case Animation::TYPE_AUDIO: {
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if (!node->is_class("AudioStreamPlayer") && !node->is_class("AudioStreamPlayer2D") && !node->is_class("AudioStreamPlayer3D")) {
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@ -399,6 +399,7 @@ class AnimationTrackEditor : public VBoxContainer {
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void _update_tracks();
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void _redraw_tracks();
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void _redraw_groups();
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void _check_bezier_exist();
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void _name_limit_changed();
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void _timeline_changed(float p_new_pos, bool p_drag, bool p_timeline_only);
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