Fix "Fully Axis-Locked" Freelook Navigation Scheme
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 29e901c342
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@ -2123,10 +2123,7 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
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cursor.x_rot += p_relative.y * radians_per_pixel;
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}
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cursor.y_rot += p_relative.x * radians_per_pixel;
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if (cursor.x_rot > Math_PI / 2.0)
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cursor.x_rot = Math_PI / 2.0;
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if (cursor.x_rot < -Math_PI / 2.0)
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cursor.x_rot = -Math_PI / 2.0;
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cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
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name = "";
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_update_name();
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}
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@ -2155,10 +2152,7 @@ void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, cons
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cursor.x_rot += p_relative.y * radians_per_pixel;
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}
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cursor.y_rot += p_relative.x * radians_per_pixel;
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if (cursor.x_rot > Math_PI / 2.0)
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cursor.x_rot = Math_PI / 2.0;
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if (cursor.x_rot < -Math_PI / 2.0)
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cursor.x_rot = -Math_PI / 2.0;
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cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
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// Look is like the opposite of Orbit: the focus point rotates around the camera
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Transform camera_transform = to_camera_transform(cursor);
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