i18n: Sync classref translations with Weblate
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@ -3559,7 +3559,7 @@ msgid "The property is a translatable string."
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msgstr ""
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#: doc/classes/@GlobalScope.xml
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msgid "Used to group properties together in the editor."
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msgid "Used to group properties together in the editor. See [EditorInspector]."
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msgstr ""
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#: doc/classes/@GlobalScope.xml
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@ -7078,8 +7078,9 @@ msgstr ""
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#: doc/classes/Array.xml
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msgid ""
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"Removes the first occurrence of a value from the array. To remove an element "
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"by index, use [method remove] instead.\n"
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"Removes the first occurrence of a value from the array. If the value does "
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"not exist in the array, nothing happens. To remove an element by index, use "
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"[method remove] instead.\n"
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"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
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"[b]Note:[/b] On large arrays, this method will be slower if the removed "
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"element is close to the beginning of the array (index 0). This is because "
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@ -11809,8 +11810,8 @@ msgstr ""
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#: doc/classes/Camera.xml
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msgid ""
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"The camera's size measured as 1/2 the width or height. Only applicable in "
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"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
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"sets the other axis' size length."
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"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
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"[code]size[/code] sets the other axis' size length."
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msgstr ""
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#: doc/classes/Camera.xml
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@ -12611,8 +12612,11 @@ msgstr ""
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#: doc/classes/CanvasItem.xml
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msgid ""
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"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
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"transform from parent canvas items."
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"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
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"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
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"be changed to make it draw on top of other [CanvasItem]s that are not set as "
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"top-level. The [CanvasItem] will effectively act as if it was placed as a "
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"child of a bare [Node]. See also [method is_set_as_toplevel]."
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msgstr ""
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#: doc/classes/CanvasItem.xml
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@ -13701,7 +13705,10 @@ msgid ""
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"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
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"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
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"owners are not nodes and do not appear in the editor, but are accessible "
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"through code using the [code]shape_owner_*[/code] methods."
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"through code using the [code]shape_owner_*[/code] methods.\n"
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"[b]Note:[/b] Only collisions between objects within the same canvas "
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"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
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"collisions between objects in different canvases is undefined."
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msgstr ""
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#: doc/classes/CollisionObject2D.xml
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@ -20587,18 +20594,34 @@ msgid ""
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msgstr ""
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#: doc/classes/EditorInspector.xml
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msgid "A tab used to edit properties of the selected node."
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msgid "A control used to edit properties of an object."
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msgstr ""
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#: doc/classes/EditorInspector.xml
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msgid ""
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"The editor inspector is by default located on the right-hand side of the "
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"editor. It's used to edit the properties of the selected node. For example, "
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"you can select a node such as [Sprite] then edit its transform through the "
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"inspector tool. The editor inspector is an essential tool in the game "
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"development workflow.\n"
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"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
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"the singleton using [method EditorInterface.get_inspector]."
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"This is the control that implements property editing in the editor's "
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"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
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"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
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"[EditorInspector] will show properties in the same order as the array "
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"returned by [method Object.get_property_list].\n"
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"If a property's name is path-like (i.e. if it contains forward slashes), "
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"[EditorInspector] will create nested sections for \"directories\" along the "
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"path. For example, if a property is named [code]highlighting/gdscript/"
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"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
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"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
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"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
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"will group subsequent properties whose name starts with the property's hint "
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"string. The group ends when a property does not start with that hint string "
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"or when a new group starts. An empty group name effectively ends the current "
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"group. [EditorInspector] will create a top-level section for each group. For "
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"example, if a property with group usage is named [code]Collide With[/code] "
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"and its hint string is [code]collide_with_[/code], a subsequent "
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"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
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"\"Collide With\" section.\n"
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"[b]Note:[/b] Unlike sections created from path-like property names, "
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"[EditorInspector] won't capitalize the name for sections created from "
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"groups. So properties with group usage usually use capitalized names instead "
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"of snake_cased names."
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msgstr ""
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#: doc/classes/EditorInspector.xml
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@ -21773,6 +21796,14 @@ msgid ""
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"[/codeblock]"
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msgstr ""
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#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [EditorSceneImporterGLTF] within a script will cause an error in an "
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"exported project."
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msgstr ""
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#: doc/classes/EditorScenePostImport.xml
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msgid "Post-processes scenes after import."
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msgstr ""
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@ -25673,6 +25704,50 @@ msgstr ""
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msgid "Represents the size of the [enum Subdiv] enum."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFAccessor.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFAccessor] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFAnimation.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFAnimation] within a script will cause an error in an exported "
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"project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFBufferView.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFBufferView] within a script will cause an error in an exported "
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"project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFCamera.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFCamera] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFDocument.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFDocument] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFLight.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFLight] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFLight.xml
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msgid ""
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"The [Color] of the light. Defaults to white. A black color causes the light "
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@ -25722,6 +25797,49 @@ msgid ""
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"and [DirectionalLight] respectively."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFMesh.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFMesh] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFNode.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFNode] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFSkeleton.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFSkeleton] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFSpecGloss.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFSpecGloss] within a script will cause an error in an exported "
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"project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFState.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFState] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/gltf/doc_classes/GLTFTexture.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [GLTFTexture] within a script will cause an error in an exported project."
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msgstr ""
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#: modules/mono/doc_classes/GodotSharp.xml
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msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
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msgstr ""
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@ -32641,7 +32759,7 @@ msgid ""
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"be within the text's length."
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msgstr ""
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#: doc/classes/LineEdit.xml
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#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
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msgid "Clears the current selection."
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msgstr ""
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@ -32660,6 +32778,19 @@ msgid ""
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"characters."
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msgstr ""
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#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
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msgid "Returns the selection begin column."
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msgstr ""
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#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
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msgid "Returns the selection end column."
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msgstr ""
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#: doc/classes/LineEdit.xml
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#, fuzzy
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msgid "Returns [code]true[/code] if the user has selected text."
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msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
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#: doc/classes/LineEdit.xml
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msgid "Executes a given action as defined in the [enum MenuItems] enum."
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msgstr ""
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@ -38102,7 +38233,10 @@ msgid ""
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msgstr ""
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#: doc/classes/Object.xml
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msgid "Returns the object's metadata entry for the given [code]name[/code]."
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msgid ""
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"Returns the object's metadata entry for the given [code]name[/code].\n"
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"Throws error if the entry does not exist, unless [code]default[/code] is not "
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"[code]null[/code] (in which case the default value will be returned)."
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msgstr ""
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#: doc/classes/Object.xml
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@ -40318,6 +40452,14 @@ msgid ""
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"[b]Note:[/b] Only available in editor builds."
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msgstr ""
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#: modules/gltf/doc_classes/PackedSceneGLTF.xml
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msgid ""
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"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
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"loading and saving is [i]not[/i] available in exported projects. References "
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"to [PackedSceneGLTF] within a script will cause an error in an exported "
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"project."
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msgstr ""
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#: doc/classes/PacketPeer.xml
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msgid "Abstraction and base class for packet-based protocols."
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msgstr ""
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@ -46042,7 +46184,7 @@ msgstr ""
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#: doc/classes/ProjectSettings.xml
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msgid ""
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"Allows the window to be resizable by default.\n"
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"[b]Note:[/b] This setting is ignored on iOS and Android."
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"[b]Note:[/b] This setting is ignored on iOS."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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@ -46689,7 +46831,7 @@ msgid "Optional name for the 3D render layer 13."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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msgid "Optional name for the 3D render layer 14"
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msgid "Optional name for the 3D render layer 14."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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@ -47959,16 +48101,24 @@ msgstr ""
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#: doc/classes/ProjectSettings.xml
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msgid ""
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"If [code]true[/code], forces vertex shading for all rendering. This can "
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"increase performance a lot, but also reduces quality immensely. Can be used "
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"to optimize performance on low-end mobile devices."
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"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
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"[ShaderMaterial] rendering. This can be used to improve performance on low-"
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"end mobile devices. The downside is that shading becomes much less accurate, "
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"with visible linear interpolation between vertices that are joined together. "
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"This can be compensated by ensuring meshes have a sufficient level of "
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"subdivision (but not too much, to avoid reducing performance). Some material "
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"features are also not supported when vertex shading is enabled.\n"
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"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
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"enable vertex shading on specific materials only.\n"
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"[b]Note:[/b] This setting does not affect unshaded materials."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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msgid ""
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"Lower-end override for [member rendering/quality/shading/"
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"force_vertex_shading] on mobile devices, due to performance concerns or "
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"driver support."
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"driver support. If lighting looks broken after exporting the project to a "
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"mobile platform, try disabling this setting."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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@ -50003,6 +50153,11 @@ msgid ""
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"wrapped text as one line."
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msgstr ""
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#: doc/classes/RichTextLabel.xml
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#, fuzzy
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msgid "Returns the current selection text. Does not include BBCodes."
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msgstr "يُرجع قيمة ظل الزاوية للمَعلم."
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#: doc/classes/RichTextLabel.xml
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msgid ""
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"Returns the total number of characters from text tags. Does not include "
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@ -52295,14 +52450,23 @@ msgstr ""
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#: doc/classes/Semaphore.xml
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msgid ""
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"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
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"on success, [constant ERR_BUSY] otherwise."
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"Lowers the [Semaphore], allowing one more thread in.\n"
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"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
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"is returned for backwards compatibility, which will always be [constant OK]."
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msgstr ""
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#: doc/classes/Semaphore.xml
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msgid ""
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"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
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"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
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"Like [method wait], but won't block, so if the value is zero, fails "
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"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
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"[constant OK] to report success."
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msgstr ""
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#: doc/classes/Semaphore.xml
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msgid ""
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"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
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"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
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"is returned for backwards compatibility, which will always be [constant OK]."
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msgstr ""
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#: doc/classes/Separator.xml
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@ -53748,7 +53912,21 @@ msgstr ""
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#: doc/classes/SpatialMaterial.xml
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msgid ""
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"If [code]true[/code], lighting is calculated per vertex rather than per "
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"pixel. This may increase performance on low-end devices."
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"pixel. This may increase performance on low-end devices, especially for "
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"meshes with a lower polygon count. The downside is that shading becomes much "
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"less accurate, with visible linear interpolation between vertices that are "
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"joined together. This can be compensated by ensuring meshes have a "
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"sufficient level of subdivision (but not too much, to avoid reducing "
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"performance). Some material features are also not supported when vertex "
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"shading is enabled.\n"
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"See also [member ProjectSettings.rendering/quality/shading/"
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"force_vertex_shading] which can globally enable vertex shading on all "
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"materials.\n"
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"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
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"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
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"[code]mobile[/code] override.\n"
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"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
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"flags_unshaded] is [code]true[/code]."
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msgstr ""
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#: doc/classes/SpatialMaterial.xml
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@ -54552,7 +54730,10 @@ msgid ""
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"the text alignment to right.\n"
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"See [Range] class for more options over the [SpinBox].\n"
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"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
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"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
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"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
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"[b]Note:[/b] If you want to implement drag and drop for the underlying "
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"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
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"returned by [method get_line_edit]."
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msgstr ""
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#: doc/classes/SpinBox.xml
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@ -55872,7 +56053,6 @@ msgid ""
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"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
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"print(\"24\".is_valid_float()) # Prints \"True\"\n"
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"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
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"print(\"24\".is_valid_float()) # Prints \"True\"\n"
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"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
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"[/codeblock]"
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msgstr ""
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@ -56143,9 +56323,9 @@ msgstr ""
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#: doc/classes/String.xml
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msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57619,10 +57799,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57631,10 +57807,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58659,6 +58831,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58918,6 +59098,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71645,6 +71832,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71741,6 +71933,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71964,6 +72159,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3582,7 +3582,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7099,8 +7099,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11827,8 +11828,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12626,8 +12627,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13716,7 +13720,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20591,18 +20598,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21777,6 +21800,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25674,6 +25705,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25723,6 +25798,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32636,7 +32754,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32655,6 +32773,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38071,7 +38201,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40279,6 +40412,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45982,7 +46123,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46629,7 +46770,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47899,16 +48040,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49942,6 +50091,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52234,14 +52387,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53687,7 +53849,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54491,7 +54667,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55809,7 +55988,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56080,9 +56258,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57552,10 +57730,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57564,10 +57738,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58588,6 +58758,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58846,6 +59024,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71540,6 +71725,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71636,6 +71826,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71859,6 +72052,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3462,7 +3462,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6979,8 +6979,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11707,8 +11708,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12506,8 +12507,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13596,7 +13600,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20471,18 +20478,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21657,6 +21680,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25551,6 +25582,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25600,6 +25675,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32513,7 +32631,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32532,6 +32650,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37948,7 +38078,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40156,6 +40289,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45859,7 +46000,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46506,7 +46647,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47776,16 +47917,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49819,6 +49968,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52111,14 +52264,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53564,7 +53726,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54368,7 +54544,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55686,7 +55865,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55957,9 +56135,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57429,10 +57607,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57441,10 +57615,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58465,6 +58635,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58723,6 +58901,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71417,6 +71602,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71513,6 +71703,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71736,6 +71929,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3966,7 +3966,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7487,8 +7487,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -12226,8 +12227,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13031,8 +13032,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -14123,7 +14127,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -21038,18 +21045,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -22225,6 +22248,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -26130,6 +26161,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -26179,6 +26254,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -33104,7 +33222,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -33123,6 +33241,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38571,7 +38702,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40797,6 +40931,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46524,7 +46666,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47171,7 +47313,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48441,16 +48583,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50492,6 +50642,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Vrátí sinus parametru."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52785,14 +52940,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -54239,7 +54403,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -55043,7 +55221,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -56370,7 +56551,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56641,9 +56821,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -58119,10 +58299,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -58131,10 +58307,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -59168,6 +59340,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -59445,6 +59625,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -72189,6 +72376,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -72285,6 +72477,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72508,6 +72703,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -4525,7 +4525,8 @@ msgid "The property is a translatable string."
|
||||
msgstr "Die Eigenschaft ist eine übersetzbare Zeichenkette."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
#, fuzzy
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr "Wird verwendet, um Eigenschaften im Editor zu gruppieren."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -9015,8 +9016,9 @@ msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -13774,8 +13776,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14583,8 +14585,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -15724,7 +15729,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -22737,18 +22745,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -23930,6 +23954,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -27857,6 +27889,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -27906,6 +27982,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -34884,7 +35003,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -34903,6 +35022,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Gibt [code]true[/code] zurück falls das Array leer ist."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -40385,7 +40517,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -42628,6 +42763,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -48458,7 +48601,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49105,7 +49248,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50375,16 +50518,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -52463,6 +52614,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Gibt den aktuell wiedergegebenen Animationszustand zurück."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -54764,14 +54920,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -56235,7 +56400,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -57054,7 +57233,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -58401,7 +58583,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -58672,9 +58853,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -60167,10 +60348,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -60179,10 +60356,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -61223,6 +61396,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -61516,6 +61697,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -74510,6 +74698,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -74606,6 +74799,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -74829,6 +75025,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3476,7 +3476,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6995,8 +6995,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11726,8 +11727,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12529,8 +12530,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13619,7 +13623,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20505,18 +20512,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21691,6 +21714,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25591,6 +25622,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25640,6 +25715,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32559,7 +32677,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32578,6 +32696,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38014,7 +38145,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40230,6 +40364,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45941,7 +46083,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46588,7 +46730,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47858,16 +48000,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49902,6 +50052,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Επιστρέφει την εφαπτομένη της παραμέτρου."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52194,14 +52349,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53647,7 +53811,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54451,7 +54629,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55771,7 +55952,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56042,9 +56222,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57518,10 +57698,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57530,10 +57706,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58558,6 +58730,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58817,6 +58997,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71543,6 +71730,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71639,6 +71831,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71862,6 +72057,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -12,7 +12,7 @@
|
||||
# No te interesa <soxahop585@inmail3.com>, 2020.
|
||||
# Jonatan <arandajonatan94@tuta.io>, 2020.
|
||||
# peter9811 <petercuevas.6@gmail.com>, 2020.
|
||||
# Ventura Pérez García <vetu@protonmail.com>, 2020.
|
||||
# Ventura Pérez García <vetu@protonmail.com>, 2020, 2022.
|
||||
# Joakker <joaquinandresleon108@gmail.com>, 2020, 2021.
|
||||
# ACM <albertocm@tuta.io>, 2020.
|
||||
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
|
||||
@ -33,12 +33,13 @@
|
||||
# Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022.
|
||||
# Francesco Santoro <fgsantoror20@gmail.com>, 2022.
|
||||
# Jake-insane <jake0insane@gmail.com>, 2022.
|
||||
# Luis Alberto Flores Baca <betofloresbaca@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-03-26 23:26+0000\n"
|
||||
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-04-25 15:12+0000\n"
|
||||
"Last-Translator: Ventura Pérez García <vetu@protonmail.com>\n"
|
||||
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/es/>\n"
|
||||
"Language: es\n"
|
||||
@ -46,7 +47,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
"X-Generator: Weblate 4.12.1-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -324,7 +325,6 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the arc tangent of [code]s[/code] in radians. Use it to get the "
|
||||
"angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == "
|
||||
@ -338,14 +338,13 @@ msgstr ""
|
||||
"Devuelve el arco tangente de [code]s[/code] en radianes. Úsalo para obtener "
|
||||
"el ángulo a partir de la tangente de un ángulo en trigonometría: "
|
||||
"[code]atan(tan(angle)) == angle[/code].\n"
|
||||
"El método no puede saber en qué cuadrante el ángulo se encuentra. Vea "
|
||||
"El método no puede saber en qué cuadrante se encuentra el ángulo . Vea "
|
||||
"[method atan2] si tienes tanto [code]y[/code] como [code]x[/code]\n"
|
||||
"[codeblock]\n"
|
||||
"a = atan(0.5) # a is 0.463648\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle "
|
||||
"of tangent [code]y/x[/code]. To compute the value, the method takes into "
|
||||
@ -380,7 +379,6 @@ msgstr ""
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Converts a 2D point expressed in the cartesian coordinate system (X and Y "
|
||||
"axis) to the polar coordinate system (a distance from the origin and an "
|
||||
@ -400,12 +398,13 @@ msgid ""
|
||||
"[/codeblock]\n"
|
||||
"See also [method floor], [method round], [method stepify], and [int]."
|
||||
msgstr ""
|
||||
"Redondea [code]s[/code] por encima, devolviendo el valor entero más pequeño "
|
||||
"que no es menor que [code]s[/code].\n"
|
||||
"Redondea [code]s[/code] hacia arriba (hacia infinito positivo), devolviendo "
|
||||
"el valor entero más pequeño que no es menor que [code]s[/code].\n"
|
||||
"[codeblock]\n"
|
||||
"a = ceil(1.45) # a es 2\n"
|
||||
"a = ceil(1.001) # a es 2\n"
|
||||
"[/codeblock]"
|
||||
"a = ceil(1.45) # a es 2.0\n"
|
||||
"a = ceil(1.001) # a es 2.0\n"
|
||||
"[/codeblock]\n"
|
||||
"Ver también [method floor], [method round], [method stepify] e [int]."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -4590,7 +4589,8 @@ msgid "The property is a translatable string."
|
||||
msgstr "La propiedad es una string traducible."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
#, fuzzy
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr "Se utiliza para agrupar las propiedades en el editor."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -5266,40 +5266,40 @@ msgid ""
|
||||
" assert(decrypted == data.to_utf8())\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Esta clase proporciona acceso a la encriptación/desencriptación AES de los "
|
||||
"datos en bruto. Tanto el modo AES-ECB como el AES-CBC están soportados.\n"
|
||||
"Esta clase proporciona acceso a la cifrado/descifrado AES de los datos en "
|
||||
"bruto. Tanto el modo AES-ECB como el AES-CBC están soportados.\n"
|
||||
"[codeblock]\n"
|
||||
"extends Node\n"
|
||||
"\n"
|
||||
"var aes = AESContext.new()\n"
|
||||
"\n"
|
||||
"func _ready():\n"
|
||||
" var clave = \"Mi clave secreta!!!\" # La clave debe ser de 16 o 32 "
|
||||
"bytes. (1 byte = 1 char) normalmdlkd\n"
|
||||
" var datos = \"Mi clave secreta\" # El tamaño de datos debe ser multiplo "
|
||||
" var clave = \"Mi clave secreta\" # La clave debe ser de 16 o 32 bytes. "
|
||||
"(1 byte = 1 char) normalmdlkd\n"
|
||||
" var datos = \"Mi texto secreto\" # El tamaño de datos debe ser multiplo "
|
||||
"de 16, ponga algún relleno para completar de ser necesario.\n"
|
||||
" # Encriptar ECB\n"
|
||||
" # Cifraro en modo ECB\n"
|
||||
" aes.start(AESContext.MODE_ECB_ENCRYPT, clave.to_utf8())\n"
|
||||
" var encriptado = aes.update(datos.to_utf8())\n"
|
||||
" var textocifrado = aes.update(datos.to_utf8())\n"
|
||||
" aes.finish()\n"
|
||||
" # Desencriptar ECB\n"
|
||||
" # Descifrar en modo ECB\n"
|
||||
" aes.start(AESContext.MODE_ECB_DECRYPT, clave.to_utf8())\n"
|
||||
" var desencriptado = aes.update(encriptado)\n"
|
||||
" var textoplano = aes.update(textocifrado)\n"
|
||||
" aes.finish()\n"
|
||||
" # Comprobar ECB\n"
|
||||
" assert(desencriptado == datos.to_utf8())\n"
|
||||
" assert(textoplano == datos.to_utf8())\n"
|
||||
"\n"
|
||||
" var iv = \"Mi secreto iv!!!\" # IV debe ser de tamaño 16 bytes.\n"
|
||||
" # Encriptar CBC\n"
|
||||
" # Cifrado en modo CBC\n"
|
||||
" aes.start(AESContext.MODE_CBC_ENCRYPT, clave.to_utf8(), iv.to_utf8())\n"
|
||||
" encriptado = aes.update(datos.to_utf8())\n"
|
||||
" textocifrado = aes.update(datos.to_utf8())\n"
|
||||
" aes.finish()\n"
|
||||
" # Desencriptar CBC\n"
|
||||
" # Descifrar en modo CBC\n"
|
||||
" aes.start(AESContext.MODE_CBC_DECRYPT, clave.to_utf8(), iv.to_utf8())\n"
|
||||
" desencriptado = aes.update(encriptado)\n"
|
||||
" textoplano = aes.update(textocifrado)\n"
|
||||
" aes.finish()\n"
|
||||
" # Comprobar CBC\n"
|
||||
" assert(desencriptado == datos.to_utf8())\n"
|
||||
" assert(textoplano == datos.to_utf8())\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: doc/classes/AESContext.xml
|
||||
@ -5335,7 +5335,6 @@ msgstr ""
|
||||
"[constant MODE_CBC_DECRYPT]."
|
||||
|
||||
#: doc/classes/AESContext.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Run the desired operation for this AES context. Will return a "
|
||||
"[PoolByteArray] containing the result of encrypting (or decrypting) the "
|
||||
@ -5344,11 +5343,11 @@ msgid ""
|
||||
"some padding if needed."
|
||||
msgstr ""
|
||||
"Ejecute la operación deseada para este contexto de AES. Devolverá un "
|
||||
"[PackedByteArray] que contiene el resultado de encriptar (o desencriptar) el "
|
||||
"[code]src[/code] dado. Consulte [start method] para conocer el modo de "
|
||||
"[PoolByteArray] que contiene el resultado de cifrar (o descifrar) el "
|
||||
"[code]src[/code] dado. Consulte [method start] para conocer el modo de "
|
||||
"operación.\n"
|
||||
"Nota: El tamaño de [code]src[/code] debe ser un múltiplo de 16. Aplique algo "
|
||||
"de relleno si fuera necesario."
|
||||
"[b]Nota:[/b] El tamaño de [code]src[/code] debe ser un múltiplo de 16. "
|
||||
"Aplique algo de relleno si fuera necesario."
|
||||
|
||||
#: doc/classes/AESContext.xml
|
||||
msgid "AES electronic codebook encryption mode."
|
||||
@ -9140,14 +9139,22 @@ msgid "Returns [code]true[/code] if the array is empty."
|
||||
msgstr "Devuelve [code]true[/code] si el array es vacio."
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
"all elements placed after the removed element have to be reindexed."
|
||||
msgstr ""
|
||||
"Inserta un nuevo elemento en la posisción dada en el array. La posición debe "
|
||||
"ser valida, o al final de el array([code]pos == size()[/code].\n"
|
||||
"[b]Note:[/b] este metodo actua en el lugar y no devuelve ningún valor.\n"
|
||||
"[b]Note:[/b] en arrays largos, este metodo va a ser mas lento si el elemento "
|
||||
"incertado esta cerca al inicio del array (índice 0). Esto es por que todos "
|
||||
"los elementos despues del elemento incertado tienen que ser reindisados."
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
@ -15362,10 +15369,11 @@ msgstr ""
|
||||
"la cámara escala su tamaño percibido."
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
"El tamaño de la cámara se mide como la mitad de la anchura o la altura. Sólo "
|
||||
"aplicable en modo ortogonal. Dado que [member keep_aspect] se bloquea en el "
|
||||
@ -16458,11 +16466,12 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
"Si [code]enable[/code] es [code]true[/code], el nodo no heredará su "
|
||||
"transformación de los objetos del canvas padre."
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
#, fuzzy
|
||||
@ -17888,12 +17897,16 @@ msgid "Base node for 2D collision objects."
|
||||
msgstr "Nodo base para objetos de colisión 2D."
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"CollisionObject2D is the base class for 2D physics objects. It can hold any "
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
"CollisionObject2D es la clase base de los objetos de física 2D. Puede "
|
||||
"contener cualquier número de colisiones 2D [Shape2D]. Cada forma debe ser "
|
||||
@ -20049,8 +20062,8 @@ msgid ""
|
||||
"Queue resort of the contained children. This is called automatically anyway, "
|
||||
"but can be called upon request."
|
||||
msgstr ""
|
||||
"El recurso de la cola de los hijos contenidos. Esto se llama automáticamente "
|
||||
"de todos modos, pero puede ser llamado a petición."
|
||||
"Encolar la reorganización de los hijos contenidos. Este método es llamado "
|
||||
"automáticamente, pero también puede ser llamado manualmente."
|
||||
|
||||
#: doc/classes/Container.xml
|
||||
msgid "Emitted when sorting the children is needed."
|
||||
@ -27132,29 +27145,37 @@ msgstr ""
|
||||
"método."
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
#, fuzzy
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
"Una pestaña que se utiliza para editar las propiedades del nodo seleccionado."
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
"El inspector de la edición se encuentra por defecto en la parte derecha del "
|
||||
"editor. Se utiliza para editar las propiedades del nodo seleccionado. Por "
|
||||
"ejemplo, puedes seleccionar un nodo como el Sprite2D y luego editar su "
|
||||
"transformación a través de la herramienta de inspección. El inspector del "
|
||||
"editor es una herramienta esencial en el flujo de trabajo del desarrollo del "
|
||||
"juego.\n"
|
||||
"[b]Nota:[/b] Esta clase no debe ser instanciada directamente. En lugar de "
|
||||
"eso, accede al singleton usando el [method EditorInterface.get_inspector]."
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
@ -28709,6 +28730,14 @@ msgstr ""
|
||||
"- Formatio Binario en FBX 2017\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr "Post-procesa las escenas después de la importación."
|
||||
@ -30893,7 +30922,7 @@ msgstr ""
|
||||
"El modo de mapeo de tonos a utilizar. El \"tonemapping\" es el proceso que "
|
||||
"\"convierte\" los valores HDR para que sean adecuados para su representación "
|
||||
"en una pantalla LDR. (Godot todavía no soporta la renderización en pantallas "
|
||||
"HDR.)"
|
||||
"HDR)."
|
||||
|
||||
#: doc/classes/Environment.xml
|
||||
msgid ""
|
||||
@ -33961,6 +33990,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr "Representa el tamaño del enum [enum Subdiv]."
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -34010,6 +34083,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -43260,7 +43376,7 @@ msgstr ""
|
||||
"[code]from_column[/code] a [code]to_column[/code]. Ambos parámetros deben "
|
||||
"estar dentro de la longitud del texto."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr "Borra la selección actual."
|
||||
|
||||
@ -43279,6 +43395,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr "Devuelve la columna de inicio de la selección."
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr "Devuelve la columna de final de selección."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Devuelve [code]true[/code] si el temporizador se detiene."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -48132,7 +48261,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Nodes and Scenes"
|
||||
msgstr ""
|
||||
msgstr "Nodos y escenas"
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "All Demos"
|
||||
@ -50650,9 +50779,16 @@ msgstr ""
|
||||
"recuperar la instancia del objeto con [method @GDScript.instance_from_id]."
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
"Devuelve la entrada de metadatos del objeto para el [code]name[/code] dado."
|
||||
"Devuelve el índice del artículo en la [code]position[/code] dada.\n"
|
||||
"Cuando no hay ningún elemento en ese punto, se devolverá -1 si [code]exact[/"
|
||||
"code] es [code]true[/code], y de lo contrario se devolverá el índice de "
|
||||
"elemento más cercano."
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
#, fuzzy
|
||||
@ -53542,6 +53678,14 @@ msgstr ""
|
||||
"principal.\n"
|
||||
"[b]Nota:[/b] Sólo disponible en las construcciones del editor."
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr "Abstracción y clase base para protocolos basados en paquetes."
|
||||
@ -61189,7 +61333,7 @@ msgstr ""
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr "Permite que la ventana sea redimensionada por defecto."
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -61982,7 +62126,8 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr "Nombre opcional para la capa 13 del renderizado 3D."
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
#, fuzzy
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr "Nombre opcional para la capa 14 del renderizado 3D"
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -63503,20 +63648,25 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
"Si [code]true[/code], fuerza el sombreado de vértices para todos los "
|
||||
"renderizados. Esto puede aumentar mucho el rendimiento, pero también reduce "
|
||||
"la calidad enormemente. Se puede utilizar para optimizar el rendimiento en "
|
||||
"dispositivos móviles de gama baja."
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
"Sobreescritura del extremo inferior para [member rendering/quality/shading/"
|
||||
"force_vertex_shading] en los dispositivos móviles, debido a problemas de "
|
||||
@ -66272,6 +66422,13 @@ msgstr ""
|
||||
"Devuelve el número total de líneas nuevas en las etiquetas de texto de la "
|
||||
"pila de etiquetas. Considera el texto envuelto como una línea."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
"Devuelve el número total de caracteres de las etiquetas de texto. No incluye "
|
||||
"los BBCodes."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -69215,22 +69372,25 @@ msgstr ""
|
||||
"evitar los bloqueos. Para una versión binaria, véase [Mutex]."
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
"Trata de bloquear este [Mutex], pero no bloquea. Devuelve [constant OK] en "
|
||||
"el éxito, [constant ERR_BUSY] en caso contrario."
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
"Trata de bloquear este [Mutex], pero no bloquea. Devuelve [constant OK] en "
|
||||
"el éxito, [constant ERR_BUSY] en caso contrario."
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
msgid "Base class for separators."
|
||||
@ -71078,7 +71238,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -72102,7 +72276,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
"SpinBox es un campo de texto de entrada numérica. Permite introducir números "
|
||||
"enteros y reales.\n"
|
||||
@ -73781,7 +73958,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -74116,9 +74292,9 @@ msgstr "Devuelve el hash SHA-256 de la string como una string."
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -76055,10 +76231,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr "Devuelve la columna de inicio de la selección."
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr "Devuelve la línea de inicio de la selección."
|
||||
@ -76067,10 +76239,6 @@ msgstr "Devuelve la línea de inicio de la selección."
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr "Devuelve el texto dentro de la selección."
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr "Devuelve la columna de final de selección."
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr "Devuelve la línea final de selección."
|
||||
@ -77363,6 +77531,14 @@ msgstr ""
|
||||
"Los recursos del tema pueden cargarse alternativamente escribiéndolos en un "
|
||||
"archivo [code].theme[/code], vea la documentación para más información."
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr "Borra todos los valores del tema."
|
||||
@ -77726,6 +77902,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
@ -94375,6 +94558,11 @@ msgstr ""
|
||||
"para comunicarse con el par con el [code]id[/code] dado (por ejemplo, "
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr "Detiene el servidor y limpia su estado."
|
||||
@ -94495,6 +94683,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -94718,6 +94909,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -14,12 +14,13 @@
|
||||
# ItzMiad44909858f5774b6d <maidggg@gmail.com>, 2020.
|
||||
# ahmad maftoon <ahmadmaftoon.1387@gmail.com>, 2021.
|
||||
# Seyed Fazel Alavi <fazel8195@gmail.com>, 2022.
|
||||
# Giga hertz <gigahertzyt@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-01-09 14:57+0000\n"
|
||||
"Last-Translator: Seyed Fazel Alavi <fazel8195@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-04-03 08:11+0000\n"
|
||||
"Last-Translator: Giga hertz <gigahertzyt@gmail.com>\n"
|
||||
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/fa/>\n"
|
||||
"Language: fa\n"
|
||||
@ -27,7 +28,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
||||
"X-Generator: Weblate 4.10.1\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -70,9 +71,8 @@ msgid "Method Descriptions"
|
||||
msgstr "توضیحات تابع"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
#, fuzzy
|
||||
msgid "Theme Property Descriptions"
|
||||
msgstr "توضیحات خصیصه"
|
||||
msgstr "توضیحات ویژگی تم"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Inherits:"
|
||||
@ -88,15 +88,15 @@ msgstr ""
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Default"
|
||||
msgstr ""
|
||||
msgstr "پیشفرض"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Setter"
|
||||
msgstr ""
|
||||
msgstr "تنظیم کننده"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "value"
|
||||
msgstr ""
|
||||
msgstr "مقدار"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Getter"
|
||||
@ -3901,7 +3901,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7418,8 +7418,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -12146,8 +12147,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12945,8 +12946,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -14035,7 +14039,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20910,18 +20917,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -22096,6 +22119,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25993,6 +26024,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -26042,6 +26117,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32955,7 +33073,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32974,6 +33092,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38396,7 +38526,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40604,6 +40737,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46319,7 +46460,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46966,7 +47107,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48236,16 +48377,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50283,6 +50432,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52575,14 +52728,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -54028,7 +54190,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54832,7 +55008,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -56150,7 +56329,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56421,9 +56599,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57893,10 +58071,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57905,10 +58079,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58929,6 +59099,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -59187,6 +59365,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71881,6 +72066,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71977,6 +72167,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72200,6 +72393,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -8,12 +8,13 @@
|
||||
# Nekromanser <ari.taitto@protonmail.com>, 2021.
|
||||
# Leevi Laine <leeviervoemil@gmail.com>, 2021.
|
||||
# Tuomas Lähteenmäki <lahtis@gmail.com>, 2022.
|
||||
# Siina Mashek <siina@criminallycute.fi>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-03-17 13:59+0000\n"
|
||||
"Last-Translator: Tuomas Lähteenmäki <lahtis@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-04-09 12:13+0000\n"
|
||||
"Last-Translator: Siina Mashek <siina@criminallycute.fi>\n"
|
||||
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/fi/>\n"
|
||||
"Language: fi\n"
|
||||
@ -185,7 +186,7 @@ msgid ""
|
||||
"[/codeblock]\n"
|
||||
"Supported color names are the same as the constants defined in [Color]."
|
||||
msgstr ""
|
||||
"Palauttaa standardoidun värin [code]nimen [/code] siten, että [code]alpha[/"
|
||||
"Palauttaa standardoidun värin [code]nimen [/code] siten, että [code]alpha[/"
|
||||
"code] vaihtelee välillä 0 -1.\n"
|
||||
"[codeblock]\n"
|
||||
"punainen = ColorN(\"punainen\", 1)\n"
|
||||
@ -3543,7 +3544,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7068,8 +7069,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11800,8 +11802,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12604,8 +12606,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13695,7 +13700,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20581,18 +20589,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21767,6 +21791,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25667,6 +25699,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25716,6 +25792,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32643,7 +32762,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32662,6 +32781,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Palauttaa parametrin kosinin."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38099,7 +38231,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40315,6 +40450,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46026,7 +46169,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46673,7 +46816,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47943,16 +48086,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49987,6 +50138,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Palauttaa parametrin sinin."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52279,14 +52435,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53733,7 +53898,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54537,7 +54716,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55858,7 +56040,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56129,9 +56310,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57606,10 +57787,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57618,10 +57795,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58646,6 +58819,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58907,6 +59088,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71639,6 +71827,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71735,6 +71928,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71958,6 +72154,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3469,7 +3469,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6986,8 +6986,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11714,8 +11715,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12513,8 +12514,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13603,7 +13607,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20478,18 +20485,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21664,6 +21687,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25561,6 +25592,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25610,6 +25685,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32523,7 +32641,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32542,6 +32660,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37958,7 +38088,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40166,6 +40299,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45869,7 +46010,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46516,7 +46657,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47786,16 +47927,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49829,6 +49978,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52121,14 +52274,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53574,7 +53736,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54378,7 +54554,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55696,7 +55875,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55967,9 +56145,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57439,10 +57617,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57451,10 +57625,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58475,6 +58645,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58733,6 +58911,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71427,6 +71612,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71523,6 +71713,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71746,6 +71939,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3470,7 +3470,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6987,8 +6987,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11715,8 +11716,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12514,8 +12515,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13604,7 +13608,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20479,18 +20486,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21665,6 +21688,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25559,6 +25590,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25608,6 +25683,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32521,7 +32639,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32540,6 +32658,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37956,7 +38086,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40164,6 +40297,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45867,7 +46008,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46514,7 +46655,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47784,16 +47925,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49827,6 +49976,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52119,14 +52272,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53572,7 +53734,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54376,7 +54552,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55694,7 +55873,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55965,9 +56143,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57437,10 +57615,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57449,10 +57623,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58473,6 +58643,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58731,6 +58909,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71425,6 +71610,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71521,6 +71711,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71744,6 +71937,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3469,7 +3469,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6986,8 +6986,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11714,8 +11715,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12513,8 +12514,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13603,7 +13607,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20478,18 +20485,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21664,6 +21687,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25558,6 +25589,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25607,6 +25682,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32520,7 +32638,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32539,6 +32657,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37955,7 +38085,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40163,6 +40296,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45866,7 +46007,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46513,7 +46654,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47783,16 +47924,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49826,6 +49975,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52118,14 +52271,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53571,7 +53733,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54375,7 +54551,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55693,7 +55872,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55964,9 +56142,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57436,10 +57614,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57448,10 +57622,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58472,6 +58642,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58730,6 +58908,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71424,6 +71609,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71520,6 +71710,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71743,6 +71936,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3487,7 +3487,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7004,8 +7004,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11732,8 +11733,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12531,8 +12532,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13621,7 +13625,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20496,18 +20503,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21682,6 +21705,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25576,6 +25607,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25625,6 +25700,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32538,7 +32656,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32557,6 +32675,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37973,7 +38103,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40181,6 +40314,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45884,7 +46025,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46531,7 +46672,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47801,16 +47942,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49844,6 +49993,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52136,14 +52289,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53589,7 +53751,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54393,7 +54569,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55711,7 +55890,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55982,9 +56160,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57454,10 +57632,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57466,10 +57640,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58490,6 +58660,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58748,6 +58926,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71442,6 +71627,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71538,6 +71728,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71761,6 +71954,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -13,12 +13,13 @@
|
||||
# Azizkhasyi 11 <azizkhasyi11@gmail.com>, 2021.
|
||||
# zephyroths <ridho.hikaru@gmail.com>, 2022.
|
||||
# ProgrammerIndonesia 44 <elo.jhy@gmail.com>, 2022.
|
||||
# Reza Almanda <rezaalmanda27@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-03-25 01:54+0000\n"
|
||||
"Last-Translator: Stephen Gunawan Susilo <gunawanstephen@yahoo.com>\n"
|
||||
"PO-Revision-Date: 2022-04-08 07:11+0000\n"
|
||||
"Last-Translator: Reza Almanda <rezaalmanda27@gmail.com>\n"
|
||||
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/id/>\n"
|
||||
"Language: id\n"
|
||||
@ -77,13 +78,12 @@ msgid "Inherits:"
|
||||
msgstr "Mewarisi:"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
#, fuzzy
|
||||
msgid "Inherited By:"
|
||||
msgstr "Diwariskan oleh:"
|
||||
msgstr "Diturunkan oleh:"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "(overrides %s)"
|
||||
msgstr ""
|
||||
msgstr "(menimpa %s)"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Default"
|
||||
@ -3880,7 +3880,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7398,8 +7398,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -12126,8 +12127,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12926,8 +12927,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -14016,7 +14020,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20891,18 +20898,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -22077,6 +22100,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25977,6 +26008,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -26026,6 +26101,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32940,7 +33058,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32959,6 +33077,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38389,7 +38519,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40600,6 +40733,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46319,7 +46460,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46966,7 +47107,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48236,16 +48377,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50279,6 +50428,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52571,14 +52725,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -54024,7 +54187,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54828,7 +55005,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -56148,7 +56328,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56419,9 +56598,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57893,10 +58072,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57905,10 +58080,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58931,6 +59102,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -59189,6 +59368,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71890,6 +72076,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71986,6 +72177,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72209,6 +72403,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3469,7 +3469,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6986,8 +6986,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11714,8 +11715,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12513,8 +12514,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13603,7 +13607,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20478,18 +20485,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21664,6 +21687,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25558,6 +25589,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25607,6 +25682,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32520,7 +32638,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32539,6 +32657,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37955,7 +38085,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40163,6 +40296,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45866,7 +46007,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46513,7 +46654,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47783,16 +47924,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49826,6 +49975,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52118,14 +52271,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53571,7 +53733,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54375,7 +54551,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55693,7 +55872,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55964,9 +56142,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57436,10 +57614,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57448,10 +57622,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58472,6 +58642,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58730,6 +58908,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71424,6 +71609,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71520,6 +71710,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71743,6 +71936,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3,7 +3,7 @@
|
||||
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
|
||||
# This file is distributed under the same license as the Godot source code.
|
||||
#
|
||||
# Micila Micillotto <micillotto@gmail.com>, 2020, 2021.
|
||||
# Micila Micillotto <micillotto@gmail.com>, 2020, 2021, 2022.
|
||||
# Bob <spiroski.boban@gmail.com>, 2020.
|
||||
# Riccardo Ferro <Riccardo3Ferro@gmail.com>, 2020.
|
||||
# Lorenzo Asolan <brixiumx@gmail.com>, 2020.
|
||||
@ -29,8 +29,8 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-03-26 23:26+0000\n"
|
||||
"Last-Translator: Alessandro Casalino <alessandro.casalino93@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-04-25 15:12+0000\n"
|
||||
"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n"
|
||||
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/it/>\n"
|
||||
"Language: it\n"
|
||||
@ -38,7 +38,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
"X-Generator: Weblate 4.12.1-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -112,7 +112,7 @@ msgstr "valore"
|
||||
#: doc/tools/make_rst.py
|
||||
#, fuzzy
|
||||
msgid "Getter"
|
||||
msgstr "Acquisitore"
|
||||
msgstr "Acchiappatore"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
@ -154,6 +154,8 @@ msgid ""
|
||||
"This method describes a valid operator to use with this type as left-hand "
|
||||
"operand."
|
||||
msgstr ""
|
||||
"Questo metodo descrive un operatore valido da usare con questo tipo come "
|
||||
"operando di sinistra."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Built-in GDScript functions."
|
||||
@ -210,6 +212,7 @@ msgstr ""
|
||||
"I nomi dei colori supportati sono uguali alle costanti definite in [Color]."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the absolute value of parameter [code]s[/code] (i.e. positive "
|
||||
"value).\n"
|
||||
@ -218,7 +221,7 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Ritorna il valore assoluto del parametro [code]s[/code] (ovvero un numero "
|
||||
"positivo, sia intero che decimale).\n"
|
||||
"positivo).\n"
|
||||
"[codeblock]\n"
|
||||
"a = abs(-1) # a è 1\n"
|
||||
"[/codeblock]"
|
||||
@ -289,11 +292,16 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Controlla che [code]condition[/code] sia [code]true[/code]. Se "
|
||||
"[code]condition[/code] è [code]false[/code], un errore è generato ed il "
|
||||
"programma viene fermato fin quando decidi di avviarlo di nuovo. Viene "
|
||||
"eseguito soltanto nelle build di debug, o quando il gioco viene eseguito "
|
||||
"nell'editor. È usato per il debug, oppure per essere sicuri che una "
|
||||
"condizione ritorni [code]true[/code] durante lo sviluppo.\n"
|
||||
"[code]condition[/code] è [code]false[/code], un errore è generato. Mentre si "
|
||||
"sta eseguendo dall'editor, il progetto corrente verrà interrotto finché non "
|
||||
"lo riprenderai. Questo può essere usato come una forma più forte di [method "
|
||||
"push_error] per riportare gli errori allo sviluppatore del progetto o agli "
|
||||
"utilizzatori di add-on.\n"
|
||||
"[b]Note:[/b] Per ragioni di performance, il codice dentro [method assert] "
|
||||
"viene eseguito sono nelle versione di debug o mentre si sta eseguendo il "
|
||||
"progetto dall'editor. Non includere codice che ha effetti collaterali mentre "
|
||||
"[method assert] viene chiamato. Altrimenti il progetto si comporterà "
|
||||
"diversamente quando viene esportato nella modalità di rilascio.\n"
|
||||
"Il parametro [code]message[/code] opzionale, se passato, è mostrato insieme "
|
||||
"al messaggio generico \"Assertion failed\". Puoi usarlo per dare dettagli "
|
||||
"addizionali sul perché l'asserzione sia fallita.\n"
|
||||
@ -507,7 +515,6 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Compares two values by checking their actual contents, recursing into any "
|
||||
"`Array` or `Dictionary` up to its deepest level.\n"
|
||||
@ -530,9 +537,9 @@ msgstr ""
|
||||
"Paragona due valori controllando il loro contenuto attuale, ricorrendo in "
|
||||
"ogni `Array` o `Dictionary` fino al suo livello più profondo.\n"
|
||||
"Questo è simile a [code]==[/code] su molti aspetti:\n"
|
||||
"- Per [code]null[/code] , code]int[/code], [code]float[/code], [code]String[/"
|
||||
"code], [code]Object[/code] and [code]RID[/code] sia [code]deep_equal[/code] "
|
||||
"e [code]==[/code] funzionano allo stesso modo.\n"
|
||||
"- Per [code]null[/code] , [code]int[/code], [code]float[/code], "
|
||||
"[code]String[/code], [code]Object[/code] and [code]RID[/code] sia "
|
||||
"[code]deep_equal[/code] e [code]==[/code] funzionano allo stesso modo.\n"
|
||||
"- Per [code]Dictionary[/code], [code]==[/code] sono considerati uguali solo "
|
||||
"e solo se entrambe le variabili puntano allo stesso [code]Dictionary[/code], "
|
||||
"senza alcuna ricorsione o consapevolezza di qualunque contenuto.\n"
|
||||
@ -833,6 +840,7 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns an interpolation or extrapolation factor considering the range "
|
||||
"specified in [code]from[/code] and [code]to[/code], and the interpolated "
|
||||
@ -853,6 +861,22 @@ msgid ""
|
||||
"[/codeblock]\n"
|
||||
"See also [method lerp] which performs the reverse of this operation."
|
||||
msgstr ""
|
||||
"Ritorna un'interpolazione o un fattore estrapolato considerando il raggio "
|
||||
"specificato nel [code]from[/code] e [code]to[/code], e i valori interpolati "
|
||||
"specificati in [code]weight[/code]. Il valore di ritorno sarà in mezzo tra "
|
||||
"[code]0.0[/code] e [code]1.0[/code] se [code]weight[/code] si trova tra "
|
||||
"[code]from[/code] e [code]to[/code] (inclusi).\n"
|
||||
"[codeblock]\n"
|
||||
"# Il rapporto di interpolazione nella chiamata di `lerp()` è minore di "
|
||||
"0.75.\n"
|
||||
"var middle = lerp(20, 30, 0.75)\n"
|
||||
"# `middle` ora vale 27.5.\n"
|
||||
"# Ora fingiamo di aver dimenticato il rapporto originale e lo vogliamo "
|
||||
"riottenere.\n"
|
||||
"var ratio = inverse_lerp(20, 30, 27.5)\n"
|
||||
"# `ratio` ora vale 0.75.\n"
|
||||
"[/codeblock]\n"
|
||||
"Vedi anche [method lerp] che esegue l'inverso di questa operazione."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -4437,7 +4461,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7975,8 +7999,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -12717,8 +12742,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13524,8 +13549,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -14617,7 +14645,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -21590,18 +21621,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -22781,6 +22828,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -26690,6 +26745,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -26739,6 +26838,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -33684,7 +33826,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -33703,6 +33845,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37490,7 +37645,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Nodes and Scenes"
|
||||
msgstr "Nodi e scene"
|
||||
msgstr "Nodi e Scene"
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "All Demos"
|
||||
@ -39164,7 +39319,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -41399,6 +41557,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -47127,7 +47293,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47774,7 +47940,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49044,16 +49210,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -51095,6 +51269,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Restituisce il seno del parametro."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -53389,14 +53568,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -54845,7 +55033,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -55652,7 +55854,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -56976,7 +57181,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -57247,9 +57451,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -58727,10 +58931,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -58739,10 +58939,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -59779,6 +59975,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -60056,6 +60260,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -72843,6 +73054,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -72939,6 +73155,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -73162,6 +73381,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
@ -73472,16 +73698,21 @@ msgid ""
|
||||
"Gets the name of the attribute specified by the index in [code]idx[/code] "
|
||||
"argument."
|
||||
msgstr ""
|
||||
"Prende il nome dell'attributo specificato dall'indice nell'argomento "
|
||||
"[code]idx[/code]."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid ""
|
||||
"Gets the value of the attribute specified by the index in [code]idx[/code] "
|
||||
"argument."
|
||||
msgstr ""
|
||||
"Prende il nome dell'attributo specificato dall'indice nell'argomento "
|
||||
"[code]idx[/code]."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
#, fuzzy
|
||||
msgid "Gets the current line in the parsed file (currently not implemented)."
|
||||
msgstr ""
|
||||
msgstr "Prende la linea corrente nel file analizzato (non ancora implementato)"
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid ""
|
||||
@ -73530,28 +73761,36 @@ msgid "Check whether the current element has a certain attribute."
|
||||
msgstr "Verifica che l'elemento attuale abbia un certo attributo."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Check whether the current element is empty (this only works for completely "
|
||||
"empty tags, e.g. [code]<element \\>[/code])."
|
||||
msgstr ""
|
||||
"Controlla se l'elemento corrente è vuoto (questo funziona solo per tags "
|
||||
"completamente vuoi, es. [code]<element \\>[/code])."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "Opens an XML file for parsing. This returns an error code."
|
||||
msgstr "Apre un file XML per effettuarne il parsing. Può restituire un errore."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
#, fuzzy
|
||||
msgid "Opens an XML raw buffer for parsing. This returns an error code."
|
||||
msgstr ""
|
||||
"Apre un buffer greggio di XML per analizzarlo. Questo ritorna un codice di "
|
||||
"errore."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid "Reads the next node of the file. This returns an error code."
|
||||
msgstr ""
|
||||
msgstr "Legge il nodo seguente del file. Questo ritorna un codice di errore."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
msgid ""
|
||||
"Moves the buffer cursor to a certain offset (since the beginning) and read "
|
||||
"the next node there. This returns an error code."
|
||||
msgstr ""
|
||||
"Muove il cursore del buffer di un certo margine (partendo dall'inizio) e lì "
|
||||
"legge il nodo seguente. Questo ritorna un codice errore."
|
||||
|
||||
#: doc/classes/XMLParser.xml
|
||||
#, fuzzy
|
||||
|
@ -4483,7 +4483,8 @@ msgid "The property is a translatable string."
|
||||
msgstr "プロパティは翻訳可能な文字列です。"
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
#, fuzzy
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr "エディタ内でプロパティをグループ化するために使用します。"
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -9078,8 +9079,9 @@ msgstr "配列が空の場合は[code]true[/code]を返します。"
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -14695,8 +14697,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -15510,8 +15512,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -16651,7 +16656,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -23634,18 +23642,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -24830,6 +24854,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -28764,6 +28796,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -28813,6 +28889,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -35818,7 +35937,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -35837,6 +35956,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "配列が空の場合は[code]true[/code]を返します。"
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -41324,7 +41456,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -43572,6 +43707,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -49343,7 +49486,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49990,7 +50133,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -51260,16 +51403,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -53333,6 +53484,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "現在再生中のアニメーションステートを返します。"
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -55633,14 +55789,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -57188,7 +57353,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -58173,7 +58352,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -59521,7 +59703,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -59792,9 +59973,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -61284,10 +61465,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -61296,10 +61473,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -62342,6 +62515,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -62630,6 +62811,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -75494,6 +75682,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -75590,6 +75783,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -75813,6 +76009,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3596,7 +3596,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7116,8 +7116,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11847,8 +11848,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12650,8 +12651,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13740,7 +13744,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20716,18 +20723,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21902,6 +21925,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25803,6 +25834,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25852,6 +25927,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32778,7 +32896,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32797,6 +32915,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "매개변수의 코사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38365,7 +38496,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40581,6 +40715,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46304,7 +46446,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46951,7 +47093,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48221,16 +48363,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50265,6 +50415,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "매개변수의 탄젠트 값을 반환합니다."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52557,14 +52712,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -54010,7 +54174,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54814,7 +54992,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -56134,7 +56315,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56405,9 +56585,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57881,10 +58061,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57893,10 +58069,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58921,6 +59093,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -59180,6 +59360,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71918,6 +72105,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -72014,6 +72206,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72237,6 +72432,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3484,7 +3484,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7001,8 +7001,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11729,8 +11730,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12528,8 +12529,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13618,7 +13622,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20493,18 +20500,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21679,6 +21702,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25576,6 +25607,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25625,6 +25700,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32538,7 +32656,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32557,6 +32675,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37973,7 +38103,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40181,6 +40314,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45884,7 +46025,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46531,7 +46672,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47801,16 +47942,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49844,6 +49993,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52136,14 +52289,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53589,7 +53751,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54393,7 +54569,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55711,7 +55890,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55982,9 +56160,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57454,10 +57632,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57466,10 +57640,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58490,6 +58660,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58748,6 +58926,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71442,6 +71627,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71538,6 +71728,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71761,6 +71954,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3467,7 +3467,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6984,8 +6984,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11712,8 +11713,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12511,8 +12512,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13601,7 +13605,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20476,18 +20483,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21662,6 +21685,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25556,6 +25587,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25605,6 +25680,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32518,7 +32636,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32537,6 +32655,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37953,7 +38083,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40161,6 +40294,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45864,7 +46005,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46511,7 +46652,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47781,16 +47922,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49824,6 +49973,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52116,14 +52269,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53569,7 +53731,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54373,7 +54549,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55691,7 +55870,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55962,9 +56140,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57434,10 +57612,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57446,10 +57620,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58470,6 +58640,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58728,6 +58906,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71422,6 +71607,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71518,6 +71708,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71741,6 +71934,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3479,7 +3479,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6996,8 +6996,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11724,8 +11725,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12523,8 +12524,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13613,7 +13617,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20488,18 +20495,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21674,6 +21697,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25568,6 +25599,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25617,6 +25692,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32530,7 +32648,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32549,6 +32667,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37965,7 +38095,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40173,6 +40306,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45876,7 +46017,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46523,7 +46664,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47793,16 +47934,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49836,6 +49985,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52128,14 +52281,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53581,7 +53743,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54385,7 +54561,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55703,7 +55882,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55974,9 +56152,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57446,10 +57624,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57458,10 +57632,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58482,6 +58652,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58740,6 +58918,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71434,6 +71619,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71530,6 +71720,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71753,6 +71946,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3467,7 +3467,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6984,8 +6984,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11712,8 +11713,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12511,8 +12512,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13601,7 +13605,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20476,18 +20483,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21662,6 +21685,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25556,6 +25587,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25605,6 +25680,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32518,7 +32636,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32537,6 +32655,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37953,7 +38083,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40161,6 +40294,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45864,7 +46005,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46511,7 +46652,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47781,16 +47922,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49824,6 +49973,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52116,14 +52269,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53569,7 +53731,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54373,7 +54549,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55691,7 +55870,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55962,9 +56140,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57434,10 +57612,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57446,10 +57620,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58470,6 +58640,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58728,6 +58906,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71422,6 +71607,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71518,6 +71708,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71741,6 +71934,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3536,7 +3536,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7053,8 +7053,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11781,8 +11782,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12580,8 +12581,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13670,7 +13674,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20545,18 +20552,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21731,6 +21754,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25628,6 +25659,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25677,6 +25752,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32590,7 +32708,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32609,6 +32727,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38025,7 +38155,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40233,6 +40366,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45936,7 +46077,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46583,7 +46724,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47853,16 +47994,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49897,6 +50046,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52189,14 +52342,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53642,7 +53804,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54446,7 +54622,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55764,7 +55943,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56035,9 +56213,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57507,10 +57685,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57519,10 +57693,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58543,6 +58713,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58801,6 +58979,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71495,6 +71680,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71591,6 +71781,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71814,6 +72007,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3945,7 +3945,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7472,8 +7472,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -12204,8 +12205,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13014,8 +13015,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -14105,7 +14109,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -21000,18 +21007,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -22189,6 +22212,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -26092,6 +26123,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -26141,6 +26216,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -33082,7 +33200,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -33101,6 +33219,21 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
|
||||
"wyłączone."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38563,7 +38696,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40797,6 +40933,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46524,7 +46668,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47171,7 +47315,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48441,16 +48585,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50493,6 +50645,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Zwraca obecną długość spring arm."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52788,14 +52945,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -54242,7 +54408,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -55049,7 +55229,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -56369,7 +56552,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56640,9 +56822,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -58117,10 +58299,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -58129,10 +58307,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -59162,6 +59336,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -59426,6 +59608,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -72173,6 +72362,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -72269,6 +72463,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72492,6 +72689,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -6,12 +6,13 @@
|
||||
# Reubens Sanders <reubensst@protonmail.com>, 2021.
|
||||
# ssantos <ssantos@web.de>, 2022.
|
||||
# Felipe SiFa <felipe@logus.digital>, 2022.
|
||||
# Renu <ifpilucas@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-01-07 12:18+0000\n"
|
||||
"Last-Translator: Felipe SiFa <felipe@logus.digital>\n"
|
||||
"PO-Revision-Date: 2022-04-25 15:12+0000\n"
|
||||
"Last-Translator: Renu <ifpilucas@gmail.com>\n"
|
||||
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/pt/>\n"
|
||||
"Language: pt\n"
|
||||
@ -19,11 +20,11 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
||||
"X-Generator: Weblate 4.10.1\n"
|
||||
"X-Generator: Weblate 4.12.1-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
msgstr "Descrição"
|
||||
msgstr "“Descrição"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Tutorials"
|
||||
@ -112,13 +113,15 @@ msgstr ""
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "This method is used to construct a type."
|
||||
msgstr ""
|
||||
msgstr "Este método é usado para construir um tipo."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
"This method doesn't need an instance to be called, so it can be called "
|
||||
"directly using the class name."
|
||||
msgstr ""
|
||||
"Este método não precisa de uma instância para ser chamando, de maneira que "
|
||||
"pode ser chamado diretamente usando o nome da classe."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
@ -3931,7 +3934,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "File: Missing dependencies error."
|
||||
msgstr ""
|
||||
msgstr "Ficheiro: Erro faltam dependências."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "File: End of file (EOF) error."
|
||||
@ -3987,7 +3990,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Invalid parameter error."
|
||||
msgstr ""
|
||||
msgstr "Erro, parâmetro inválido."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Already exists error."
|
||||
@ -3995,15 +3998,15 @@ msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Does not exist error."
|
||||
msgstr ""
|
||||
msgstr "Não há erro."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Database: Read error."
|
||||
msgstr ""
|
||||
msgstr "Banco de dados: Erro de leitura."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Database: Write error."
|
||||
msgstr ""
|
||||
msgstr "Banco de dados: Erro de escrita."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Compilation failed error."
|
||||
@ -4031,7 +4034,7 @@ msgstr "Erro de declaração inválida."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Duplicate symbol error."
|
||||
msgstr ""
|
||||
msgstr "Erro de símbolo duplicado."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Parse error."
|
||||
@ -4043,7 +4046,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Skip error."
|
||||
msgstr ""
|
||||
msgstr "Pular erro."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Help error."
|
||||
@ -4061,7 +4064,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "No hint for the edited property."
|
||||
msgstr ""
|
||||
msgstr "Não há sugestão para a propriedade editada."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid ""
|
||||
@ -4113,7 +4116,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Deprecated hint, unused."
|
||||
msgstr ""
|
||||
msgstr "Dica defasada, não utilizada."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid ""
|
||||
@ -4232,8 +4235,9 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr "A propriedade pode ser checada no inspetor do editor."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to categorize properties together in the editor."
|
||||
@ -7768,8 +7772,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -12501,8 +12506,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13303,8 +13308,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -14416,7 +14424,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -21315,18 +21326,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -22503,6 +22530,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -26405,6 +26440,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -26454,6 +26533,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -33372,7 +33494,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -33391,6 +33513,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38831,7 +38966,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -41044,6 +41182,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46748,7 +46894,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47395,7 +47541,8 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr "Nome opcional para a camada 13 da renderização 3D."
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
#, fuzzy
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr "Nome opcional para a camada 14 da renderização 3D"
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48665,16 +48812,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50708,6 +50863,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Retorna o comprimento atual do braço da mola."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -53002,14 +53162,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -54461,7 +54630,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -55279,7 +55462,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -56599,7 +56785,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56870,9 +57055,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -58344,10 +58529,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -58356,10 +58537,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -59382,6 +59559,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr "Limpa todos os valores no tema."
|
||||
@ -59645,6 +59830,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -72356,6 +72548,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -72452,6 +72649,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72675,6 +72875,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -37,12 +37,14 @@
|
||||
# Kawan Weege <therealdragonofwar@gmail.com>, 2022.
|
||||
# Schnippss <rian.uzum1901@gmail.com>, 2022.
|
||||
# Gonçalo Pascoal <goncalojpascoal@gmail.com>, 2022.
|
||||
# Douglas S. Elias <douglassantoselias@gmail.com>, 2022.
|
||||
# Fabio Moura de Oliveira <ccmaismais@yahoo.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-01-15 22:14+0000\n"
|
||||
"Last-Translator: jak3z <jose_renato06@outlook.com>\n"
|
||||
"PO-Revision-Date: 2022-04-20 18:20+0000\n"
|
||||
"Last-Translator: Fabio Moura de Oliveira <ccmaismais@yahoo.com>\n"
|
||||
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
|
||||
"godot-engine/godot-class-reference/pt_BR/>\n"
|
||||
"Language: pt_BR\n"
|
||||
@ -50,7 +52,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
||||
"X-Generator: Weblate 4.10.1\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -114,7 +116,7 @@ msgstr "Padrão"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Setter"
|
||||
msgstr ""
|
||||
msgstr "setter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "value"
|
||||
@ -122,7 +124,7 @@ msgstr "Valor"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Getter"
|
||||
msgstr ""
|
||||
msgstr "Getter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
@ -162,6 +164,8 @@ msgid ""
|
||||
"This method describes a valid operator to use with this type as left-hand "
|
||||
"operand."
|
||||
msgstr ""
|
||||
"Este método descreve um operador válido pra utilizar com este tipo como "
|
||||
"operando do lado esquerdo."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid "Built-in GDScript functions."
|
||||
@ -4479,7 +4483,8 @@ msgid "The property is a translatable string."
|
||||
msgstr "A propriedade é uma string traduzível."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
#, fuzzy
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr "Usado para agrupar propriedade no editor."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -8038,8 +8043,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -12775,8 +12781,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13583,8 +13589,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -14697,7 +14706,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -21634,18 +21646,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -22823,6 +22851,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -26735,6 +26771,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -26784,6 +26864,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -33738,7 +33861,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -33757,6 +33880,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37548,7 +37684,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Nodes and Scenes"
|
||||
msgstr ""
|
||||
msgstr "Nós e cenas"
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "All Demos"
|
||||
@ -39218,7 +39354,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -41449,6 +41588,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -47183,7 +47330,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47830,7 +47977,8 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr "Nome opcional para a camada 13 da renderização 3D."
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
#, fuzzy
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr "Nome opcional para a camada 14 da renderização 3D"
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49100,16 +49248,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -51151,6 +51307,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Retorna o comprimento atual do braço da mola."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -53446,16 +53607,24 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
msgstr "Abaixa o [Semaphore], permitindo a entrada de mais um thread."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -54909,7 +55078,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -55730,7 +55913,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -57050,7 +57236,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -57321,9 +57506,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -58801,10 +58986,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -58813,10 +58994,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -59853,6 +60030,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr "Limpa todos os valores no tema."
|
||||
@ -60119,6 +60304,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -72878,6 +73070,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -72974,6 +73171,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -73197,6 +73397,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3487,7 +3487,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7004,8 +7004,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11732,8 +11733,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12531,8 +12532,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13621,7 +13625,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20496,18 +20503,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21682,6 +21705,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25579,6 +25610,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25628,6 +25703,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32541,7 +32659,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32560,6 +32678,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37976,7 +38106,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40184,6 +40317,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45887,7 +46028,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46534,7 +46675,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47804,16 +47945,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49847,6 +49996,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52139,14 +52292,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53592,7 +53754,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54396,7 +54572,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55714,7 +55893,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55985,9 +56163,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57457,10 +57635,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57469,10 +57643,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58493,6 +58663,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58751,6 +58929,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71445,6 +71630,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71541,6 +71731,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71764,6 +71957,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -41,12 +41,15 @@
|
||||
# Иван Гай <yfrde615@gmail.com>, 2022.
|
||||
# Bebihindra <denisk.chebotarev@mail.ru>, 2022.
|
||||
# Alex_Faction <creeponedead@gmail.com>, 2022.
|
||||
# Turok Chukchin <chukchinturok@gmail.com>, 2022.
|
||||
# Rish Alternative <ii4526668@gmail.com>, 2022.
|
||||
# Andrey <stre10k@mail.ru>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-03-13 22:11+0000\n"
|
||||
"Last-Translator: Alex_Faction <creeponedead@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-04-25 15:12+0000\n"
|
||||
"Last-Translator: Andrey <stre10k@mail.ru>\n"
|
||||
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/ru/>\n"
|
||||
"Language: ru\n"
|
||||
@ -55,7 +58,7 @@ msgstr ""
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
|
||||
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
"X-Generator: Weblate 4.12.1-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -507,7 +510,6 @@ msgid "Deprecated alias for [method step_decimals]."
|
||||
msgstr "Устаревший псевдоним для [method step_decimals]."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in "
|
||||
"Godot 4.0, please use [method move_toward] instead.\n"
|
||||
@ -517,11 +519,12 @@ msgid ""
|
||||
"a = dectime(60, 10, 0.1)) # a is 59.0\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Возвращает [code]value[/code], уменьшенное на [code]step[/code] * "
|
||||
"[b]Примечание:[/b] [code]dectime[/code] был устаревшим и будет удален в "
|
||||
"Godot 4.0, пожалуйста, используйте [метод move_toward] вместо него.\n"
|
||||
"Возвращает результат [code]value[/code], уменьшенный на [code]step[/code] * "
|
||||
"[code]amount[/code].\n"
|
||||
"[codeblock]\n"
|
||||
"# a = 59\n"
|
||||
"a = dectime(60, 10, 0.1))\n"
|
||||
"a = dectime(60, 10, 0.1)) # a равно 59.0\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -643,7 +646,6 @@ msgstr ""
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Rounds [code]s[/code] downward (towards negative infinity), returning the "
|
||||
"largest whole number that is not more than [code]s[/code].\n"
|
||||
@ -658,16 +660,16 @@ msgid ""
|
||||
"directly."
|
||||
msgstr ""
|
||||
"Округляет [code]s[/code] вниз (в сторону отрицательной бесконечности), "
|
||||
"возвращая наибольшее целое число, которое меньше или равно [code]s[/code].\n"
|
||||
"возвращая наибольшее целое число, которое не больше [code]s[/code].\n"
|
||||
"[codeblock]\n"
|
||||
"# a равно 2.0\n"
|
||||
"a = floor(2.99)\n"
|
||||
"# a равно -3.0\n"
|
||||
"a = floor(-2.99)\n"
|
||||
"[/codeblock]\n"
|
||||
"[b]Примечание:[/b] Этот метод возвращает число с плавающей точкой (float). "
|
||||
"Если вам нужно целое число (int), вы можете использовать [code]int(s)[/code] "
|
||||
"напрямую."
|
||||
"a = floor(2.45) # a равно 2.0\n"
|
||||
"a = floor(2.99) # a равно 2.0\n"
|
||||
"a = floor(-2.99) # a равно -3.0\n"
|
||||
"[/codeblock].\n"
|
||||
"См. также [method ceil], [method round], [method stepify] и [int].\n"
|
||||
"[b]Примечание:[/b] Этот метод возвращает float. Если вам нужно целое число и "
|
||||
"[code]s[/code] является неотрицательным числом, вы можете использовать "
|
||||
"[code]int(s)[/code] напрямую."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
msgid ""
|
||||
@ -686,7 +688,6 @@ msgstr ""
|
||||
"Для получения целочисленного остатка используйте оператор %."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the floating-point modulus of [code]a/b[/code] that wraps equally in "
|
||||
"positive and negative.\n"
|
||||
@ -706,27 +707,22 @@ msgid ""
|
||||
" 1.5 0.0 0.0\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Возвращает вещественный остаток от деления [code]a/b[/code], который "
|
||||
"зациклен одинаково для положительных и отрицательных чисел.\n"
|
||||
"Возвращает модуль с плавающей точкой числа [code]a/b[/code], которое "
|
||||
"одинаково обертывается в положительную и отрицательную части.\n"
|
||||
"[codeblock]\n"
|
||||
"var i = -6\n"
|
||||
"while i < 5:\n"
|
||||
" prints(i, fposmod(i, 3))\n"
|
||||
" i += 1\n"
|
||||
"[/codeblock]\n"
|
||||
"Выводит:\n"
|
||||
"for i in 7:\n"
|
||||
" var x = 0.5 * i - 1.5\n"
|
||||
" print(\"%4.1f %4.1f %4.1f %4.1f\" % [x, fmod(x, 1.5), fposmod(x, 1.5)])\n"
|
||||
"[/codeblock].\n"
|
||||
"Производит:\n"
|
||||
"[codeblock]\n"
|
||||
"-6 0\n"
|
||||
"-5 1\n"
|
||||
"-4 2\n"
|
||||
"-3 0\n"
|
||||
"-2 1\n"
|
||||
"-1 2\n"
|
||||
"0 0\n"
|
||||
"1 1\n"
|
||||
"2 2\n"
|
||||
"3 0\n"
|
||||
"4 1\n"
|
||||
"-1.5 -0.0 0.0\n"
|
||||
"-1.0 -1.0 0.5\n"
|
||||
"-0.5 -0.5 1.0\n"
|
||||
" 0.0 0.0 0.0\n"
|
||||
" 0.5 0.5 0.5\n"
|
||||
" 1.0 1.0 1.0\n"
|
||||
" 1.5 0.0 0.0\n"
|
||||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
@ -3748,6 +3744,11 @@ msgid ""
|
||||
"- Linux: Up to 80 buttons.\n"
|
||||
"- Windows and macOS: Up to 128 buttons."
|
||||
msgstr ""
|
||||
"Максимальное количество кнопок поддерживаемое движком для игрового "
|
||||
"контроллера. Фактический лимит может быть ниже на определенных платформах:\n"
|
||||
"- Android: до 36 кнопок.\n"
|
||||
"- Linux: до 80 кнопок.\n"
|
||||
"- Windows и macOS: до 128 кнопок."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "DualShock circle button."
|
||||
@ -4170,7 +4171,6 @@ msgid "Unconfigured error."
|
||||
msgstr "Ошибка \"Не настроено\"."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
#, fuzzy
|
||||
msgid "Unauthorized error."
|
||||
msgstr "Ошибка \"Не авторизовано\"."
|
||||
|
||||
@ -4587,7 +4587,8 @@ msgid "The property is a translatable string."
|
||||
msgstr "Свойство является переводимой строкой."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
#, fuzzy
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr "Используется для группировки свойств в редакторе."
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -8534,8 +8535,9 @@ msgstr "Возвращает [code]true[/code] если массив пусто
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -13357,8 +13359,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -14169,8 +14171,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -15274,7 +15279,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -22271,18 +22279,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -23464,6 +23488,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -27382,6 +27414,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -27431,6 +27507,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -34393,7 +34512,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -34412,6 +34531,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Возвращает [code]true[/code] если массив пустой."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37604,21 +37736,26 @@ msgid "Returns the map cell height."
|
||||
msgstr "Возвращает значение задержки данного кадра."
|
||||
|
||||
#: doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the normal for the point returned by [method map_get_closest_point]."
|
||||
msgstr "Возвращает обратный квадратный корень из аргумента."
|
||||
msgstr ""
|
||||
"Возвращает нормаль для точки, возвращенной [методом map_get_closest_point]."
|
||||
|
||||
#: doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns the closest point between the navigation surface and the segment."
|
||||
msgstr ""
|
||||
"Возвращает ближайшую точку между навигационной поверхностью и сегментом."
|
||||
|
||||
#: doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the edge connection margin of the map. This distance is the minimum "
|
||||
"vertex distance needed to connect two edges from different regions."
|
||||
msgstr ""
|
||||
"Возвращает расстояние соединения граней карты. Это расстояние - минимальное "
|
||||
"расстояние между вершинами, необходимое для соединения двух ребер из разных "
|
||||
"регионов."
|
||||
|
||||
#: doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
@ -37632,31 +37769,42 @@ msgstr ""
|
||||
#: doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the map up direction."
|
||||
msgstr "Возвращает синус параметра."
|
||||
msgstr "Устанавливает направление движения карты вверх."
|
||||
|
||||
#: doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Process the collision avoidance agents.\n"
|
||||
"The result of this process is needed by the physics server, so this must be "
|
||||
"called in the main thread.\n"
|
||||
"[b]Note:[/b] This function is not thread safe."
|
||||
msgstr ""
|
||||
"Обработка агентов предотвращения столкновений.\n"
|
||||
"Результат этого процесса необходим физическому серверу, поэтому эта функция "
|
||||
"должна вызываться в главном потоке.\n"
|
||||
"[b]Примечание:[/b] Эта функция не является потокобезопасной."
|
||||
|
||||
#: doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Bakes the navigation mesh."
|
||||
msgstr ""
|
||||
msgstr "Выпекает навигационную сетку."
|
||||
|
||||
#: doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Control activation of this server."
|
||||
msgstr ""
|
||||
msgstr "Управление активацией данного сервера."
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"PacketPeer implementation using the [url=http://enet.bespin.org/index."
|
||||
"html]ENet[/url] library."
|
||||
msgstr ""
|
||||
"Реализация PacketPeer с использованием библиотеки [url=http://enet.bespin."
|
||||
"org/index.html]ENet[/url]."
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"A PacketPeer implementation that should be passed to [member SceneTree."
|
||||
"network_peer] after being initialized as either a client or server. Events "
|
||||
@ -37668,16 +37816,32 @@ msgid ""
|
||||
"the server port in UDP. You can use the [UPNP] class to try to forward the "
|
||||
"server port automatically when starting the server."
|
||||
msgstr ""
|
||||
"Реализация PacketPeer, которая должна быть передана в [member SceneTree."
|
||||
"network_peer] после инициализации в качестве клиента или сервера. Затем "
|
||||
"события могут обрабатываться путем подключения к сигналам [SceneTree].\n"
|
||||
"Цель ENet - обеспечить относительно тонкий, простой и надежный сетевой "
|
||||
"коммуникационный уровень поверх UDP (User Datagram Protocol).\n"
|
||||
"[b]Примечание:[/b] ENet использует только UDP, а не TCP. При переадресации "
|
||||
"порта сервера, чтобы сделать ваш сервер доступным в публичном Интернете, вам "
|
||||
"нужно переадресовать только порт сервера в UDP. Вы можете использовать класс "
|
||||
"[UPNP], чтобы попытаться перенаправить порт сервера автоматически при "
|
||||
"запуске сервера."
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Closes the connection. Ignored if no connection is currently established. If "
|
||||
"this is a server it tries to notify all clients before forcibly "
|
||||
"disconnecting them. If this is a client it simply closes the connection to "
|
||||
"the server."
|
||||
msgstr ""
|
||||
"Закрывает соединение. Игнорируется, если в данный момент соединение не "
|
||||
"установлено. Если это сервер, он пытается уведомить всех клиентов, прежде "
|
||||
"чем принудительно отключить их. Если это клиент, он просто закрывает "
|
||||
"соединение с сервером."
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Create client that connects to a server at [code]address[/code] using "
|
||||
"specified [code]port[/code]. The given address needs to be either a fully "
|
||||
@ -37698,8 +37862,29 @@ msgid ""
|
||||
"code] is specified, the client will also listen to the given port; this is "
|
||||
"useful for some NAT traversal techniques."
|
||||
msgstr ""
|
||||
"Создайте клиент, который подключается к серверу по адресу [code]address[/"
|
||||
"code], используя указанный [code]port[/code]. Указанный адрес должен быть "
|
||||
"либо полным доменным именем (например, [code]\"www.example.com\"[/code]), "
|
||||
"либо IP-адресом в формате IPv4 или IPv6 (например, [code]\"192.168.1.1\"[/"
|
||||
"code]). [code]port[/code] - это порт, который прослушивает сервер. Параметры "
|
||||
"[code]in_bandwidth[/code] и [code]out_bandwidth[/code] могут быть "
|
||||
"использованы для ограничения входящей и исходящей полосы пропускания до "
|
||||
"заданного количества байт в секунду. Значение по умолчанию 0 означает "
|
||||
"неограниченную пропускную способность. Обратите внимание, что ENet будет "
|
||||
"стратегически отбрасывать пакеты на определенных сторонах соединения между "
|
||||
"пирами, чтобы гарантировать, что пропускная способность пиров не будет "
|
||||
"превышена. Параметры пропускной способности также определяют размер окна "
|
||||
"соединения, которое ограничивает количество надежных пакетов, которые могут "
|
||||
"находиться в пути в любой момент времени. Возвращает [константу OK], если "
|
||||
"клиент был создан, [константу ERR_ALREADY_IN_USE], если данный экземпляр "
|
||||
"NetworkedMultiplayerENet уже имеет открытое соединение (в этом случае "
|
||||
"необходимо сначала вызвать [метод close_connection]) или [константу "
|
||||
"ERR_CANT_CREATE], если клиент не может быть создан. Если указано "
|
||||
"[code]client_port[/code], клиент также будет слушать указанный порт; это "
|
||||
"полезно для некоторых методов обхода NAT."
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Create server that listens to connections via [code]port[/code]. The port "
|
||||
"needs to be an available, unused port between 0 and 65535. Note that ports "
|
||||
@ -37716,29 +37901,55 @@ msgid ""
|
||||
"case you need to call [method close_connection] first) or [constant "
|
||||
"ERR_CANT_CREATE] if the server could not be created."
|
||||
msgstr ""
|
||||
"Создайте сервер, который прослушивает соединения через [code]порт[/code]. "
|
||||
"Порт должен быть доступным, неиспользуемым портом в диапазоне от 0 до 65535. "
|
||||
"Обратите внимание, что порты ниже 1024 являются привилегированными и могут "
|
||||
"требовать повышенных прав в зависимости от платформы. Чтобы изменить "
|
||||
"интерфейс, на котором прослушивается сервер, используйте [method "
|
||||
"set_bind_ip]. IP по умолчанию - это подстановочный знак [code]\"*\"[/code], "
|
||||
"который прослушивает все доступные интерфейсы. [code]max_clients[/code] - "
|
||||
"максимальное количество клиентов, разрешенных одновременно, можно "
|
||||
"использовать любое число до 4095, хотя достижимое количество одновременных "
|
||||
"клиентов может быть гораздо меньше и зависит от приложения. Дополнительные "
|
||||
"сведения о параметрах пропускной способности см. в [метод create_client]. "
|
||||
"Возвращает [константу OK], если сервер был создан, [константу "
|
||||
"ERR_ALREADY_IN_USE], если данный экземпляр NetworkedMultiplayerENet уже "
|
||||
"имеет открытое соединение (в этом случае необходимо сначала вызвать [метод "
|
||||
"close_connection]) или [константу ERR_CANT_CREATE], если сервер не удалось "
|
||||
"создать."
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Disconnect the given peer. If \"now\" is set to [code]true[/code], the "
|
||||
"connection will be closed immediately without flushing queued messages."
|
||||
msgstr ""
|
||||
"Отключить указанный пир. Если \"now\" имеет значение [code]true[/code], "
|
||||
"соединение будет закрыто немедленно без сброса очередей сообщений."
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the channel of the last packet fetched via [method PacketPeer."
|
||||
"get_packet]."
|
||||
msgstr ""
|
||||
"Возвращает канал последнего пакета, полученного через [метод PacketPeer."
|
||||
"get_packet]."
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the channel of the next packet that will be retrieved via [method "
|
||||
"PacketPeer.get_packet]."
|
||||
msgstr ""
|
||||
"Возвращает канал следующего пакета, который будет получен через [метод "
|
||||
"PacketPeer.get_packet]."
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the IP address of the given peer."
|
||||
msgstr ""
|
||||
msgstr "Возвращает IP-адрес заданного аналога."
|
||||
|
||||
#: modules/enet/doc_classes/NetworkedMultiplayerENet.xml
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
@ -39879,7 +40090,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -42117,6 +42331,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -47882,7 +48104,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48529,7 +48751,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49799,16 +50021,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -51900,6 +52130,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Возвращает длину вектора."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -54193,14 +54428,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -55656,7 +55900,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -56461,7 +56719,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -57808,7 +58069,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -58079,9 +58339,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -59560,10 +59820,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -59572,10 +59828,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -60609,6 +60861,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -60894,6 +61154,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -73802,6 +74069,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -73898,6 +74170,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -74121,6 +74396,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3470,7 +3470,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6987,8 +6987,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11715,8 +11716,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12514,8 +12515,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13604,7 +13608,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20479,18 +20486,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21665,6 +21688,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25562,6 +25593,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25611,6 +25686,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32524,7 +32642,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32543,6 +32661,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37959,7 +38089,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40167,6 +40300,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45870,7 +46011,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46517,7 +46658,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47787,16 +47928,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49830,6 +49979,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52122,14 +52275,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53575,7 +53737,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54379,7 +54555,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55697,7 +55876,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55968,9 +56146,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57440,10 +57618,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57452,10 +57626,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58476,6 +58646,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58734,6 +58912,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71428,6 +71613,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71524,6 +71714,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71747,6 +71940,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3481,7 +3481,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6998,8 +6998,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11726,8 +11727,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12525,8 +12526,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13615,7 +13619,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20490,18 +20497,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21676,6 +21699,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25573,6 +25604,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25622,6 +25697,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32535,7 +32653,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32554,6 +32672,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37970,7 +38100,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40178,6 +40311,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45881,7 +46022,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46528,7 +46669,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47798,16 +47939,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49841,6 +49990,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52133,14 +52286,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53586,7 +53748,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54390,7 +54566,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55708,7 +55887,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55979,9 +56157,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57451,10 +57629,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57463,10 +57637,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58487,6 +58657,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58745,6 +58923,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71439,6 +71624,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71535,6 +71725,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71758,6 +71951,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3470,7 +3470,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -6987,8 +6987,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11715,8 +11716,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12514,8 +12515,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13604,7 +13608,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20479,18 +20486,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21665,6 +21688,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25559,6 +25590,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25608,6 +25683,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32521,7 +32639,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32540,6 +32658,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37956,7 +38086,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40164,6 +40297,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45867,7 +46008,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46514,7 +46655,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47784,16 +47925,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49827,6 +49976,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52119,14 +52272,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53572,7 +53734,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54376,7 +54552,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55694,7 +55873,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -55965,9 +56143,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57437,10 +57615,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57449,10 +57623,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58473,6 +58643,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58731,6 +58909,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71425,6 +71610,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71521,6 +71711,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71744,6 +71937,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -9,12 +9,13 @@
|
||||
# Kongfa Warorot <gongpha@hotmail.com>, 2020.
|
||||
# PT 07 <porton555@gmail.com>, 2021.
|
||||
# SysError_ <ictsanook@hotmail.com>, 2021.
|
||||
# Kanda Ninthfish <akkhaporn@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2021-12-10 10:42+0000\n"
|
||||
"Last-Translator: SysError_ <ictsanook@hotmail.com>\n"
|
||||
"PO-Revision-Date: 2022-04-18 06:11+0000\n"
|
||||
"Last-Translator: Kanda Ninthfish <akkhaporn@gmail.com>\n"
|
||||
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot-"
|
||||
"class-reference/th/>\n"
|
||||
"Language: th\n"
|
||||
@ -22,7 +23,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 4.10-dev\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -38,7 +39,7 @@ msgstr "คุณสมบัติ"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Methods"
|
||||
msgstr "เมธอด"
|
||||
msgstr "วิธีการ"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Theme Properties"
|
||||
@ -71,23 +72,23 @@ msgstr "รายละเอียดของคุณสมบัติ"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Inherits:"
|
||||
msgstr ""
|
||||
msgstr "สืบทอด:"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Inherited By:"
|
||||
msgstr ""
|
||||
msgstr "สืบทอดโดย:"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "(overrides %s)"
|
||||
msgstr ""
|
||||
msgstr "(แทนที่ %s)"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Default"
|
||||
msgstr ""
|
||||
msgstr "ค่าเริ่มต้น"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Setter"
|
||||
msgstr ""
|
||||
msgstr "Setter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "value"
|
||||
@ -95,7 +96,7 @@ msgstr ""
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Getter"
|
||||
msgstr ""
|
||||
msgstr "Getter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
@ -3563,7 +3564,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7091,8 +7092,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11820,8 +11822,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12621,8 +12623,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13711,7 +13716,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20587,18 +20595,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21773,6 +21797,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25672,6 +25704,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25721,6 +25797,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32689,7 +32808,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32708,6 +32827,18 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -36464,7 +36595,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Nodes and Scenes"
|
||||
msgstr ""
|
||||
msgstr "โหนดและฉาก"
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "All Demos"
|
||||
@ -38184,7 +38315,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40397,6 +40531,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46105,7 +46247,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46757,7 +46899,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48027,16 +48169,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50071,6 +50221,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "คืนค่าการกำหนดค่าของลำโพง"
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52363,14 +52518,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53816,7 +53980,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54620,7 +54798,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55941,7 +56122,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56212,9 +56392,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57686,10 +57866,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57698,10 +57874,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58724,6 +58896,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58982,6 +59162,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71696,6 +71883,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71792,6 +71984,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72015,6 +72210,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -3546,7 +3546,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7063,8 +7063,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11795,8 +11796,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12597,8 +12598,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13687,7 +13691,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20565,18 +20572,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21751,6 +21774,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25645,6 +25676,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25694,6 +25769,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32607,7 +32725,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32626,6 +32744,21 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
|
||||
"so-sort ay hindi pinapagana."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38048,7 +38181,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40259,6 +40395,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -45962,7 +46106,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46609,7 +46753,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47879,16 +48023,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -49922,6 +50074,10 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52214,14 +52370,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53667,7 +53832,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54471,7 +54650,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55789,7 +55971,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56060,9 +56241,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57532,10 +57713,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57544,10 +57721,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58571,6 +58744,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58829,6 +59010,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71526,6 +71714,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71622,6 +71815,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -71845,6 +72041,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -16,12 +16,12 @@
|
||||
# The Recon <reconmovyie@gmail.com>, 2021.
|
||||
# ali aydın <alimxaydin@gmail.com>, 2021.
|
||||
# yigithan <yigithanermet38@gmail.com>, 2021.
|
||||
# Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>, 2021.
|
||||
# Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>, 2021, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2021-11-17 12:59+0000\n"
|
||||
"PO-Revision-Date: 2022-04-03 08:10+0000\n"
|
||||
"Last-Translator: Yusuf Yavuzyigit <yusufyavuzyigit25@gmail.com>\n"
|
||||
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/tr/>\n"
|
||||
@ -30,7 +30,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.9.1-dev\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -4241,7 +4241,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7760,8 +7760,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -12491,8 +12492,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -13301,8 +13302,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -14391,7 +14395,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -21280,18 +21287,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -22468,6 +22491,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -26374,6 +26405,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -26423,6 +26498,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -33346,7 +33464,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -33365,6 +33483,20 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr ""
|
||||
"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -37145,7 +37277,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Nodes and Scenes"
|
||||
msgstr ""
|
||||
msgstr "Düğüm ve Sahneler"
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "All Demos"
|
||||
@ -38815,7 +38947,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -41036,6 +41171,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46765,7 +46908,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47412,7 +47555,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48682,16 +48825,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50733,6 +50884,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Verilen değerin tanjantını döndürür."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -53025,14 +53181,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -54478,7 +54643,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -55284,7 +55463,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -56604,7 +56786,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56875,9 +57056,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -58351,10 +58532,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -58363,10 +58540,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -59393,6 +59566,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -59652,6 +59833,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -72387,6 +72575,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -72483,6 +72676,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72706,6 +72902,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -12,12 +12,13 @@
|
||||
# KazanskiyMaks <kazanskiy.maks@gmail.com>, 2022.
|
||||
# Vladyslav Anisimov <uniss@ua.fm>, 2022.
|
||||
# Мирослав <hlopukmyroslav@gmail.com>, 2022.
|
||||
# Гліб Соколов <ramithes@i.ua>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-03-23 04:18+0000\n"
|
||||
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
|
||||
"PO-Revision-Date: 2022-04-08 07:11+0000\n"
|
||||
"Last-Translator: Гліб Соколов <ramithes@i.ua>\n"
|
||||
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/uk/>\n"
|
||||
"Language: uk\n"
|
||||
@ -3619,7 +3620,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -4266,7 +4267,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
|
||||
msgid "2D Sprite animation"
|
||||
msgstr ""
|
||||
msgstr "Анімація 2D спрайтів"
|
||||
|
||||
#: doc/classes/AnimatedSprite.xml doc/classes/Area2D.xml
|
||||
#: doc/classes/AudioStreamPlayer.xml doc/classes/Button.xml
|
||||
@ -7144,8 +7145,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11876,8 +11878,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12405,7 +12407,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml doc/classes/Control.xml doc/classes/Node2D.xml
|
||||
msgid "Custom drawing in 2D"
|
||||
msgstr ""
|
||||
msgstr "Власне малювання в 2D"
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
@ -12680,8 +12682,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13771,7 +13776,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20657,18 +20665,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21843,6 +21867,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -22946,11 +22978,8 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Environment.xml doc/classes/WorldEnvironment.xml
|
||||
#, fuzzy
|
||||
msgid "Environment and post-processing"
|
||||
msgstr ""
|
||||
"https://docs.godotengine.org/uk/latest/tutorials/3d/"
|
||||
"environment_and_post_processing.html"
|
||||
msgstr "Середовище та пост-обробка"
|
||||
|
||||
#: doc/classes/Environment.xml
|
||||
msgid "Light transport in game engines"
|
||||
@ -25743,6 +25772,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25792,6 +25865,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32120,7 +32236,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Light.xml doc/classes/SpotLight.xml
|
||||
msgid "3D lights and shadows"
|
||||
msgstr ""
|
||||
msgstr "3D світло та тіні"
|
||||
|
||||
#: doc/classes/Light.xml
|
||||
#, fuzzy
|
||||
@ -32719,7 +32835,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32738,6 +32854,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Повертає косинус параметра."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38182,7 +38311,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40398,6 +40530,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46123,7 +46263,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46770,7 +46910,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48040,16 +48180,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50084,6 +50232,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Повертає синус параметра."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52376,14 +52529,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53830,7 +53992,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54634,7 +54810,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55955,7 +56134,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56226,9 +56404,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57703,10 +57881,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57715,10 +57889,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58743,6 +58913,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -59004,6 +59182,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -71736,6 +71921,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71832,6 +72022,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72055,6 +72248,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
@ -12,7 +12,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-02-26 10:27+0000\n"
|
||||
"PO-Revision-Date: 2022-04-25 15:12+0000\n"
|
||||
"Last-Translator: IoeCmcomc <hopdaigia2004@gmail.com>\n"
|
||||
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/vi/>\n"
|
||||
@ -21,11 +21,11 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 4.11.1-dev\n"
|
||||
"X-Generator: Weblate 4.12.1-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
msgstr "Nội dung"
|
||||
msgstr "Mô tả"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Tutorials"
|
||||
@ -57,7 +57,7 @@ msgstr "Hằng"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Property Descriptions"
|
||||
msgstr "Nội dung Thuộc tính"
|
||||
msgstr "Mô tả huộc tính"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Method Descriptions"
|
||||
@ -3897,7 +3897,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7440,8 +7440,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -12172,8 +12173,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12977,8 +12978,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -14068,7 +14072,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20957,18 +20964,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -22144,6 +22167,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -26043,6 +26074,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -26092,6 +26167,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -33014,7 +33132,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -33033,6 +33151,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -38480,7 +38611,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40702,6 +40836,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46433,7 +46575,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47080,7 +47222,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -48350,16 +48492,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50399,6 +50549,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "Trả về [Texture2D] của khung hình được cho."
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52691,14 +52846,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -54147,7 +54311,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54952,7 +55130,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -56272,7 +56453,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56543,9 +56723,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -58019,10 +58199,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -58031,10 +58207,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -59061,6 +59233,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -59320,6 +59500,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -72070,6 +72257,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -72166,6 +72358,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72389,6 +72584,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -10,12 +10,14 @@
|
||||
# Lihan Zhu <lihan@proctorio.com>, 2021.
|
||||
# jixun <jingshinglai@gmail.com>, 2021.
|
||||
# Nick Chu <nickchu35@gmail.com>, 2021.
|
||||
# Number18 <secretemail7730@gmail.com>, 2022.
|
||||
# 曹恩逢 <nelson22768384@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2021-10-10 14:03+0000\n"
|
||||
"Last-Translator: Nick Chu <nickchu35@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-04-10 17:08+0000\n"
|
||||
"Last-Translator: 曹恩逢 <nelson22768384@gmail.com>\n"
|
||||
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
|
||||
"godot-engine/godot-class-reference/zh_Hant/>\n"
|
||||
"Language: zh_TW\n"
|
||||
@ -23,7 +25,7 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"X-Generator: Weblate 4.9-dev\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
@ -51,7 +53,7 @@ msgstr "訊號"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Enumerations"
|
||||
msgstr "列舉類型"
|
||||
msgstr "列舉"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Constants"
|
||||
@ -88,7 +90,7 @@ msgstr ""
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Setter"
|
||||
msgstr ""
|
||||
msgstr "Setter"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "value"
|
||||
@ -3575,7 +3577,7 @@ msgid "The property is a translatable string."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
msgid "Used to group properties together in the editor."
|
||||
msgid "Used to group properties together in the editor. See [EditorInspector]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/@GlobalScope.xml
|
||||
@ -7097,8 +7099,9 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Array.xml
|
||||
msgid ""
|
||||
"Removes the first occurrence of a value from the array. To remove an element "
|
||||
"by index, use [method remove] instead.\n"
|
||||
"Removes the first occurrence of a value from the array. If the value does "
|
||||
"not exist in the array, nothing happens. To remove an element by index, use "
|
||||
"[method remove] instead.\n"
|
||||
"[b]Note:[/b] This method acts in-place and doesn't return a value.\n"
|
||||
"[b]Note:[/b] On large arrays, this method will be slower if the removed "
|
||||
"element is close to the beginning of the array (index 0). This is because "
|
||||
@ -11829,8 +11832,8 @@ msgstr ""
|
||||
#: doc/classes/Camera.xml
|
||||
msgid ""
|
||||
"The camera's size measured as 1/2 the width or height. Only applicable in "
|
||||
"orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] "
|
||||
"sets the other axis' size length."
|
||||
"orthogonal and frustum modes. Since [member keep_aspect] locks on axis, "
|
||||
"[code]size[/code] sets the other axis' size length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Camera.xml
|
||||
@ -12633,8 +12636,11 @@ msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
msgid ""
|
||||
"If [code]enable[/code] is [code]true[/code], the node won't inherit its "
|
||||
"transform from parent canvas items."
|
||||
"If [code]enable[/code] is [code]true[/code], this [CanvasItem] will [i]not[/"
|
||||
"i] inherit its transform from parent [CanvasItem]s. Its draw order will also "
|
||||
"be changed to make it draw on top of other [CanvasItem]s that are not set as "
|
||||
"top-level. The [CanvasItem] will effectively act as if it was placed as a "
|
||||
"child of a bare [Node]. See also [method is_set_as_toplevel]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CanvasItem.xml
|
||||
@ -13724,7 +13730,10 @@ msgid ""
|
||||
"number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape "
|
||||
"owner[/i]. The CollisionObject2D can have any number of shape owners. Shape "
|
||||
"owners are not nodes and do not appear in the editor, but are accessible "
|
||||
"through code using the [code]shape_owner_*[/code] methods."
|
||||
"through code using the [code]shape_owner_*[/code] methods.\n"
|
||||
"[b]Note:[/b] Only collisions between objects within the same canvas "
|
||||
"([Viewport] canvas or [CanvasLayer]) are supported. The behavior of "
|
||||
"collisions between objects in different canvases is undefined."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/CollisionObject2D.xml
|
||||
@ -20610,18 +20619,34 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid "A tab used to edit properties of the selected node."
|
||||
msgid "A control used to edit properties of an object."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
msgid ""
|
||||
"The editor inspector is by default located on the right-hand side of the "
|
||||
"editor. It's used to edit the properties of the selected node. For example, "
|
||||
"you can select a node such as [Sprite] then edit its transform through the "
|
||||
"inspector tool. The editor inspector is an essential tool in the game "
|
||||
"development workflow.\n"
|
||||
"[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access "
|
||||
"the singleton using [method EditorInterface.get_inspector]."
|
||||
"This is the control that implements property editing in the editor's "
|
||||
"Settings dialogs, the Inspector dock, etc. To get the [EditorInspector] used "
|
||||
"in the editor's Inspector dock, use [method EditorInterface.get_inspector].\n"
|
||||
"[EditorInspector] will show properties in the same order as the array "
|
||||
"returned by [method Object.get_property_list].\n"
|
||||
"If a property's name is path-like (i.e. if it contains forward slashes), "
|
||||
"[EditorInspector] will create nested sections for \"directories\" along the "
|
||||
"path. For example, if a property is named [code]highlighting/gdscript/"
|
||||
"node_path_color[/code], it will be shown as \"Node Path Color\" inside the "
|
||||
"\"GDScript\" section nested inside the \"Highlighting\" section.\n"
|
||||
"If a property has [constant @GlobalScope.PROPERTY_USAGE_GROUP] usage, it "
|
||||
"will group subsequent properties whose name starts with the property's hint "
|
||||
"string. The group ends when a property does not start with that hint string "
|
||||
"or when a new group starts. An empty group name effectively ends the current "
|
||||
"group. [EditorInspector] will create a top-level section for each group. For "
|
||||
"example, if a property with group usage is named [code]Collide With[/code] "
|
||||
"and its hint string is [code]collide_with_[/code], a subsequent "
|
||||
"[code]collide_with_area[/code] property will be shown as \"Area\" inside the "
|
||||
"\"Collide With\" section.\n"
|
||||
"[b]Note:[/b] Unlike sections created from path-like property names, "
|
||||
"[EditorInspector] won't capitalize the name for sections created from "
|
||||
"groups. So properties with group usage usually use capitalized names instead "
|
||||
"of snake_cased names."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorInspector.xml
|
||||
@ -21796,6 +21821,14 @@ msgid ""
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [EditorSceneImporterGLTF] within a script will cause an error in an "
|
||||
"exported project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/EditorScenePostImport.xml
|
||||
msgid "Post-processes scenes after import."
|
||||
msgstr ""
|
||||
@ -25696,6 +25729,50 @@ msgstr ""
|
||||
msgid "Represents the size of the [enum Subdiv] enum."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAccessor.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAccessor] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFAnimation.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFAnimation] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFBufferView.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFBufferView] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFCamera.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFCamera] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFDocument.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFDocument] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFLight] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFLight.xml
|
||||
msgid ""
|
||||
"The [Color] of the light. Defaults to white. A black color causes the light "
|
||||
@ -25745,6 +25822,49 @@ msgid ""
|
||||
"and [DirectionalLight] respectively."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFMesh.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFMesh] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFNode.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFNode] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSkeleton.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSkeleton] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFSpecGloss.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFSpecGloss] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFState.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFState] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/GLTFTexture.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [GLTFTexture] within a script will cause an error in an exported project."
|
||||
msgstr ""
|
||||
|
||||
#: modules/mono/doc_classes/GodotSharp.xml
|
||||
msgid "Bridge between Godot and the Mono runtime (Mono-enabled builds only)."
|
||||
msgstr ""
|
||||
@ -32672,7 +32792,7 @@ msgid ""
|
||||
"be within the text's length."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#: doc/classes/LineEdit.xml doc/classes/RichTextLabel.xml
|
||||
msgid "Clears the current selection."
|
||||
msgstr ""
|
||||
|
||||
@ -32691,6 +32811,19 @@ msgid ""
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
#, fuzzy
|
||||
msgid "Returns [code]true[/code] if the user has selected text."
|
||||
msgstr "回傳參數的餘弦值。"
|
||||
|
||||
#: doc/classes/LineEdit.xml
|
||||
msgid "Executes a given action as defined in the [enum MenuItems] enum."
|
||||
msgstr ""
|
||||
@ -36464,7 +36597,7 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Nodes and Scenes"
|
||||
msgstr ""
|
||||
msgstr "節點與場景"
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "All Demos"
|
||||
@ -38134,7 +38267,10 @@ msgid ""
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
msgid "Returns the object's metadata entry for the given [code]name[/code]."
|
||||
msgid ""
|
||||
"Returns the object's metadata entry for the given [code]name[/code].\n"
|
||||
"Throws error if the entry does not exist, unless [code]default[/code] is not "
|
||||
"[code]null[/code] (in which case the default value will be returned)."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Object.xml
|
||||
@ -40046,79 +40182,79 @@ msgstr ""
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "Sunday."
|
||||
msgstr ""
|
||||
msgstr "星期日。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "Monday."
|
||||
msgstr ""
|
||||
msgstr "星期一。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "Tuesday."
|
||||
msgstr ""
|
||||
msgstr "星期二。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "Wednesday."
|
||||
msgstr ""
|
||||
msgstr "星期三。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "Thursday."
|
||||
msgstr ""
|
||||
msgstr "星期四。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "Friday."
|
||||
msgstr ""
|
||||
msgstr "星期五。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "Saturday."
|
||||
msgstr ""
|
||||
msgstr "星期六。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "January."
|
||||
msgstr ""
|
||||
msgstr "一月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "February."
|
||||
msgstr ""
|
||||
msgstr "二月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "March."
|
||||
msgstr ""
|
||||
msgstr "三月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "April."
|
||||
msgstr ""
|
||||
msgstr "四月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "May."
|
||||
msgstr ""
|
||||
msgstr "五月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "June."
|
||||
msgstr ""
|
||||
msgstr "六月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "July."
|
||||
msgstr ""
|
||||
msgstr "七月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "August."
|
||||
msgstr ""
|
||||
msgstr "八月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "September."
|
||||
msgstr ""
|
||||
msgstr "九月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "October."
|
||||
msgstr ""
|
||||
msgstr "十月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "November."
|
||||
msgstr ""
|
||||
msgstr "十一月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid "December."
|
||||
msgstr ""
|
||||
msgstr "十二月。"
|
||||
|
||||
#: doc/classes/OS.xml
|
||||
msgid ""
|
||||
@ -40350,6 +40486,14 @@ msgid ""
|
||||
"[b]Note:[/b] Only available in editor builds."
|
||||
msgstr ""
|
||||
|
||||
#: modules/gltf/doc_classes/PackedSceneGLTF.xml
|
||||
msgid ""
|
||||
"[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF "
|
||||
"loading and saving is [i]not[/i] available in exported projects. References "
|
||||
"to [PackedSceneGLTF] within a script will cause an error in an exported "
|
||||
"project."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PacketPeer.xml
|
||||
msgid "Abstraction and base class for packet-based protocols."
|
||||
msgstr ""
|
||||
@ -46073,7 +46217,7 @@ msgstr ""
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Allows the window to be resizable by default.\n"
|
||||
"[b]Note:[/b] This setting is ignored on iOS and Android."
|
||||
"[b]Note:[/b] This setting is ignored on iOS."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -46720,7 +46864,7 @@ msgid "Optional name for the 3D render layer 13."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid "Optional name for the 3D render layer 14"
|
||||
msgid "Optional name for the 3D render layer 14."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -47990,16 +48134,24 @@ msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], forces vertex shading for all rendering. This can "
|
||||
"increase performance a lot, but also reduces quality immensely. Can be used "
|
||||
"to optimize performance on low-end mobile devices."
|
||||
"If [code]true[/code], forces vertex shading for all 3D [SpatialMaterial] and "
|
||||
"[ShaderMaterial] rendering. This can be used to improve performance on low-"
|
||||
"end mobile devices. The downside is that shading becomes much less accurate, "
|
||||
"with visible linear interpolation between vertices that are joined together. "
|
||||
"This can be compensated by ensuring meshes have a sufficient level of "
|
||||
"subdivision (but not too much, to avoid reducing performance). Some material "
|
||||
"features are also not supported when vertex shading is enabled.\n"
|
||||
"See also [member SpatialMaterial.flags_vertex_lighting] which can be used to "
|
||||
"enable vertex shading on specific materials only.\n"
|
||||
"[b]Note:[/b] This setting does not affect unshaded materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Lower-end override for [member rendering/quality/shading/"
|
||||
"force_vertex_shading] on mobile devices, due to performance concerns or "
|
||||
"driver support."
|
||||
"driver support. If lighting looks broken after exporting the project to a "
|
||||
"mobile platform, try disabling this setting."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
@ -50034,6 +50186,11 @@ msgid ""
|
||||
"wrapped text as one line."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the current selection text. Does not include BBCodes."
|
||||
msgstr "回傳參數的正弦值。"
|
||||
|
||||
#: doc/classes/RichTextLabel.xml
|
||||
msgid ""
|
||||
"Returns the total number of characters from text tags. Does not include "
|
||||
@ -52326,14 +52483,23 @@ msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] "
|
||||
"on success, [constant ERR_BUSY] otherwise."
|
||||
"Lowers the [Semaphore], allowing one more thread in.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Tries to wait for the [Semaphore], if its value is zero, blocks until non-"
|
||||
"zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise."
|
||||
"Like [method wait], but won't block, so if the value is zero, fails "
|
||||
"immediately and returns [constant ERR_BUSY]. If non-zero, it returns "
|
||||
"[constant OK] to report success."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Semaphore.xml
|
||||
msgid ""
|
||||
"Waits for the [Semaphore], if its value is zero, blocks until non-zero.\n"
|
||||
"[b]Note:[/b] This method internals' can't possibly fail, but an error code "
|
||||
"is returned for backwards compatibility, which will always be [constant OK]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Separator.xml
|
||||
@ -53780,7 +53946,21 @@ msgstr ""
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], lighting is calculated per vertex rather than per "
|
||||
"pixel. This may increase performance on low-end devices."
|
||||
"pixel. This may increase performance on low-end devices, especially for "
|
||||
"meshes with a lower polygon count. The downside is that shading becomes much "
|
||||
"less accurate, with visible linear interpolation between vertices that are "
|
||||
"joined together. This can be compensated by ensuring meshes have a "
|
||||
"sufficient level of subdivision (but not too much, to avoid reducing "
|
||||
"performance). Some material features are also not supported when vertex "
|
||||
"shading is enabled.\n"
|
||||
"See also [member ProjectSettings.rendering/quality/shading/"
|
||||
"force_vertex_shading] which can globally enable vertex shading on all "
|
||||
"materials.\n"
|
||||
"[b]Note:[/b] By default, vertex shading is enforced on mobile platforms by "
|
||||
"[member ProjectSettings.rendering/quality/shading/force_vertex_shading]'s "
|
||||
"[code]mobile[/code] override.\n"
|
||||
"[b]Note:[/b] [member flags_vertex_lighting] has no effect if [member "
|
||||
"flags_unshaded] is [code]true[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpatialMaterial.xml
|
||||
@ -54584,7 +54764,10 @@ msgid ""
|
||||
"the text alignment to right.\n"
|
||||
"See [Range] class for more options over the [SpinBox].\n"
|
||||
"[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a "
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them."
|
||||
"[SpinBox]'s background, add theme items for [LineEdit] and customize them.\n"
|
||||
"[b]Note:[/b] If you want to implement drag and drop for the underlying "
|
||||
"[LineEdit], you can use [method Control.set_drag_forwarding] on the node "
|
||||
"returned by [method get_line_edit]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SpinBox.xml
|
||||
@ -55905,7 +56088,6 @@ msgid ""
|
||||
"print(\"1.7\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"7e3\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"24\".is_valid_float()) # Prints \"True\"\n"
|
||||
"print(\"Hello\".is_valid_float()) # Prints \"False\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
@ -56176,9 +56358,9 @@ msgstr ""
|
||||
#: doc/classes/String.xml
|
||||
msgid ""
|
||||
"Returns the similarity index ([url=https://en.wikipedia.org/wiki/"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this "
|
||||
"string compared to another. 1.0 means totally similar and 0.0 means totally "
|
||||
"dissimilar.\n"
|
||||
"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of "
|
||||
"this string compared to another. A result of 1.0 means totally similar, "
|
||||
"while 0.0 means totally dissimilar.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n"
|
||||
"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n"
|
||||
@ -57653,10 +57835,6 @@ msgid ""
|
||||
"side."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection begin line."
|
||||
msgstr ""
|
||||
@ -57665,10 +57843,6 @@ msgstr ""
|
||||
msgid "Returns the text inside the selection."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end column."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/TextEdit.xml
|
||||
msgid "Returns the selection end line."
|
||||
msgstr ""
|
||||
@ -58693,6 +58867,14 @@ msgid ""
|
||||
"theme[/code] file, see the documentation for more information."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Adds an empty theme type for every valid data type.\n"
|
||||
"[b]Note:[/b] Empty types are not saved with the theme. This method only "
|
||||
"exists to perform in-memory changes to the resource. Use available "
|
||||
"[code]set_*[/code] methods to add theme items."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid "Clears all values on the theme."
|
||||
msgstr ""
|
||||
@ -58954,6 +59136,13 @@ msgid ""
|
||||
"merge the other two into it one after another."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Removes the theme type, gracefully discarding defined theme items. If the "
|
||||
"type is a variation, this information is also erased. If the type is a base "
|
||||
"for type variations, those variations lose their base."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Theme.xml
|
||||
msgid ""
|
||||
"Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the "
|
||||
@ -62521,7 +62710,7 @@ msgstr ""
|
||||
|
||||
#: modules/upnp/doc_classes/UPNPDevice.xml
|
||||
msgid "OK."
|
||||
msgstr ""
|
||||
msgstr "OK。"
|
||||
|
||||
#: modules/upnp/doc_classes/UPNPDevice.xml
|
||||
msgid "Empty HTTP response."
|
||||
@ -71682,6 +71871,11 @@ msgid ""
|
||||
"[code]get_peer(id).get_available_packet_count[/code])."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid ""
|
||||
"Sets additional headers to be sent to clients during the HTTP handshake."
|
||||
msgstr ""
|
||||
|
||||
#: modules/websocket/doc_classes/WebSocketServer.xml
|
||||
msgid "Stops the server and clear its state."
|
||||
msgstr ""
|
||||
@ -71778,6 +71972,9 @@ msgid ""
|
||||
"\n"
|
||||
" webxr_interface = ARVRServer.find_interface(\"WebXR\")\n"
|
||||
" if webxr_interface:\n"
|
||||
" # Map to the standard button/axis ids when possible.\n"
|
||||
" webxr_interface.xr_standard_mapping = true\n"
|
||||
"\n"
|
||||
" # WebXR uses a lot of asynchronous callbacks, so we connect to "
|
||||
"various\n"
|
||||
" # signals in order to receive them.\n"
|
||||
@ -72001,6 +72198,13 @@ msgid ""
|
||||
"blurred\"[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"If set to true, the button and axes ids will be converted to match the "
|
||||
"standard ids used by other AR/VR interfaces, when possible.\n"
|
||||
"Otherwise, the ids will be passed through unaltered from WebXR."
|
||||
msgstr ""
|
||||
|
||||
#: modules/webxr/doc_classes/WebXRInterface.xml
|
||||
msgid ""
|
||||
"Emitted to indicate that the reference space has been reset or "
|
||||
|
Loading…
Reference in New Issue
Block a user