SCons: Pass `/Zc:__cplusplus` in MSVC builds

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Thaddeus Crews 2024-08-28 15:29:42 -05:00
parent 88ed6af1e6
commit 4c84cb6ae8
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2 changed files with 5 additions and 0 deletions

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@ -791,6 +791,8 @@ else:
# Note that this is still not complete conformance, as certain Windows-related headers # Note that this is still not complete conformance, as certain Windows-related headers
# don't compile under complete conformance. # don't compile under complete conformance.
env.Prepend(CCFLAGS=["/permissive-"]) env.Prepend(CCFLAGS=["/permissive-"])
# Allow use of `__cplusplus` macro to determine C++ standard universally.
env.Prepend(CXXFLAGS=["/Zc:__cplusplus"])
# Disable exception handling. Godot doesn't use exceptions anywhere, and this # Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time (GH-80513). # saves around 20% of binary size and very significant build time (GH-80513).

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@ -44,6 +44,9 @@
#include "core/error/error_list.h" #include "core/error/error_list.h"
#include <cstdint> #include <cstdint>
// Ensure that C++ standard is at least C++17. If on MSVC, also ensures that the `Zc:__cplusplus` flag is present.
static_assert(__cplusplus >= 201703L);
// Turn argument to string constant: // Turn argument to string constant:
// https://gcc.gnu.org/onlinedocs/cpp/Stringizing.html#Stringizing // https://gcc.gnu.org/onlinedocs/cpp/Stringizing.html#Stringizing
#ifndef _STR #ifndef _STR