Increased max view distance in spatial editor plugin

Increased from 10000 to 1000000. I also removed two related magic numbers.
Closes #30766.
This commit is contained in:
Marcus Brummer 2019-07-23 11:42:41 +02:00
parent c7a427241e
commit 4c8fa414bb
1 changed files with 3 additions and 3 deletions

View File

@ -69,7 +69,7 @@
#define FREELOOK_SPEED_MULTIPLIER 1.08
#define MIN_Z 0.01
#define MAX_Z 10000
#define MAX_Z 1000000.0
#define MIN_FOV 0.01
#define MAX_FOV 179
@ -645,7 +645,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hig
Vector3 r;
if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * 10000.0, grabber_pos, grabber_radius, &r)) {
if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
@ -753,7 +753,7 @@ bool SpatialEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_hig
Vector3 r;
if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * 10000.0, grabber_pos, grabber_radius, &r)) {
if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;