Fix initialization of visual server in all platforms
Avoid leaking an extra instance when using threads. Also fix threaded loading issues on Android and iOS.
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@ -39,7 +39,7 @@
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#include "file_access_android.h"
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#include "main/main.h"
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#include "servers/visual/visual_server_raster.h"
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//#include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#ifdef ANDROID_NATIVE_ACTIVITY
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#include "dir_access_android.h"
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@ -182,11 +182,12 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
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video_driver_index = p_video_driver;
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visual_server = memnew(VisualServerRaster);
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/* if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, false));
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};*/
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} else {
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visual_server = memnew(VisualServerRaster);
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}
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visual_server->init();
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// visual_server->cursor_set_visible(false, 0);
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@ -117,17 +117,16 @@ Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p
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#endif
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visual_server = memnew(VisualServerRaster());
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// FIXME: Reimplement threaded rendering? Or remove?
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, false));
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} else {
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visual_server = memnew(VisualServerRaster);
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}
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ERR_FAIL_COND_V(!visual_server, ERR_UNAVAILABLE);
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// TODO: enable multithreaded VS
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/*
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
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}
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*/
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video_driver_index = p_video_driver;
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input = memnew(InputDefault);
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@ -34,7 +34,7 @@
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "servers/visual/visual_server_raster.h"
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//#include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "main/main.h"
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@ -107,13 +107,12 @@ Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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visual_server = memnew(VisualServerRaster());
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/*
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FIXME: Reimplement threaded rendering? Or remove?
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// FIXME: Reimplement threaded rendering? Or remove?
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, false));
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};
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*/
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} else {
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visual_server = memnew(VisualServerRaster);
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}
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visual_server->init();
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//visual_server->cursor_set_visible(false, 0);
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@ -1383,10 +1383,11 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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video_driver_index = p_video_driver;
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visual_server = memnew(VisualServerRaster);
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
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} else {
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visual_server = memnew(VisualServerRaster);
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}
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visual_server->init();
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@ -294,14 +294,13 @@ Error OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
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set_video_mode(vm);
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visual_server = memnew(VisualServerRaster);
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// FIXME: Reimplement threaded rendering? Or remove?
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/*
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
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visual_server = memnew(VisualServerWrapMT(visual_server, false));
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} else {
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visual_server = memnew(VisualServerRaster);
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}
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*/
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visual_server->init();
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input = memnew(InputDefault);
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@ -1332,10 +1332,11 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
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gl_context->set_use_vsync(video_mode.use_vsync);
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#endif
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visual_server = memnew(VisualServerRaster);
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
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} else {
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visual_server = memnew(VisualServerRaster);
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}
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/*
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@ -342,11 +342,12 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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context_gl->set_use_vsync(current_videomode.use_vsync);
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#endif
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visual_server = memnew(VisualServerRaster);
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
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} else {
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visual_server = memnew(VisualServerRaster);
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}
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if (current_videomode.maximized) {
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current_videomode.maximized = false;
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