diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml
index 83728a807be..da9c63c0f72 100644
--- a/doc/classes/CPUParticles3D.xml
+++ b/doc/classes/CPUParticles3D.xml
@@ -96,13 +96,13 @@
Minimum angle.
- Each particle's angular velocity will vary along this [Curve].
+ Each particle's angular velocity (rotation speed) will vary along this [Curve] over its lifetime.
- Maximum angular velocity.
+ Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
- Minimum angular velocity.
+ Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
Each particle's animation offset will vary along this [Curve].
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index ed778af26a2..d2261ed4cc2 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -83,13 +83,13 @@
Minimum angle.
- Each particle's angular velocity will vary along this [CurveTexture].
+ Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime.
- Maximum angular velocity.
+ Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
- Minimum angular velocity.
+ Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second.
Each particle's animation offset will vary along this [CurveTexture].
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index fbadfd2702a..9921974c6e8 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -208,7 +208,7 @@
- The body's rotational velocity.
+ The body's rotational velocity in [i]radians[/i] per second.
The body's center of mass position relative to the body's center in the global coordinate system.
@@ -223,7 +223,7 @@
The inverse of the mass of the body.
- The body's linear velocity.
+ The body's linear velocity in pixels per second.
If [code]true[/code], this body is currently sleeping (not active).
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml
index 58c4294d66e..77c99c55b1c 100644
--- a/doc/classes/PhysicsDirectBodyState3D.xml
+++ b/doc/classes/PhysicsDirectBodyState3D.xml
@@ -215,7 +215,7 @@
- The body's rotational velocity.
+ The body's rotational velocity in [i]radians[/i] per second.
The body's center of mass position relative to the body's center in the global coordinate system.
@@ -230,7 +230,7 @@
The inverse of the mass of the body.
- The body's linear velocity.
+ The body's linear velocity in units per second.
diff --git a/doc/classes/RigidDynamicBody2D.xml b/doc/classes/RigidDynamicBody2D.xml
index 0026c496515..b3644711a02 100644
--- a/doc/classes/RigidDynamicBody2D.xml
+++ b/doc/classes/RigidDynamicBody2D.xml
@@ -121,7 +121,7 @@
Defines how [member angular_damp] is applied. See [enum DampMode] for possible values.
- The body's rotational velocity.
+ The body's rotational velocity in [i]radians[/i] per second.
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
@@ -179,7 +179,7 @@
Defines how [member linear_damp] is applied. See [enum DampMode] for possible values.
- The body's linear velocity.
+ The body's linear velocity in pixels per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
If [code]true[/code], the body cannot rotate. Gravity and forces only apply linear movement.
diff --git a/doc/classes/RigidDynamicBody3D.xml b/doc/classes/RigidDynamicBody3D.xml
index 3dffdcbf830..16fced737f2 100644
--- a/doc/classes/RigidDynamicBody3D.xml
+++ b/doc/classes/RigidDynamicBody3D.xml
@@ -127,7 +127,7 @@
Defines how [member angular_damp] is applied. See [enum DampMode] for possible values.
- RigidDynamicBody3D's rotational velocity.
+ The RigidDynamicBody3D's rotational velocity in [i]radians[/i] per second.
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
@@ -185,7 +185,7 @@
Defines how [member linear_damp] is applied. See [enum DampMode] for possible values.
- The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
+ The body's linear velocity in units per second. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state.
If [code]true[/code], the body cannot rotate. Gravity and forces only apply linear movement.