Merge pull request #25474 from jeremyz/android_gesture
implement InputEventMagnifyGesture and InputEventPanGesture for android
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4d019524a9
@ -49,6 +49,9 @@
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#include "java_godot_io_wrapper.h"
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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#include "java_godot_wrapper.h"
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#define PAN_GESTURE_MIN_DELTA 5 // only advertise PanGesture event with dx and dy greater than this
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#define MAGNIFY_GESTURE_MIN_FACTOR 0.1 // only advertise MagnifyGesture event with a factor difference from 1.0 greater than this
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class AndroidLogger : public Logger {
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class AndroidLogger : public Logger {
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public:
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public:
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virtual void logv(const char *p_format, va_list p_list, bool p_err) {
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virtual void logv(const char *p_format, va_list p_list, bool p_err) {
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@ -406,6 +409,35 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
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ERR_FAIL_COND(touch.size() != p_points.size());
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ERR_FAIL_COND(touch.size() != p_points.size());
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if (touch.size() == 1) {
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Point2 d = (p_points[0].pos - touch.write[0].pos);
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if (fabs(d.x) > PAN_GESTURE_MIN_DELTA || fabs(d.y) > PAN_GESTURE_MIN_DELTA) {
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Ref<InputEventPanGesture> ev;
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ev.instance();
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ev->set_position(p_points[0].pos);
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ev->set_delta(d);
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input->parse_input_event(ev);
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touch.write[0].pos = p_points[0].pos;
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}
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} else if (touch.size() == 2) {
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Point2 v0 = touch[1].pos - touch[0].pos;
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float l0 = (v0.x * v0.x) + (v0.y * v0.y);
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if (l0 != 0.0) {
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Point2 v1 = p_points[1].pos - p_points[0].pos;
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float l1 = (v1.x * v1.x) + (v1.y * v1.y);
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float f = (l1 / l0);
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if (fabs(f - 1.0) > MAGNIFY_GESTURE_MIN_FACTOR) {
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Ref<InputEventMagnifyGesture> ev;
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ev.instance();
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ev->set_position(p_points[0].pos + v1 / 2);
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ev->set_factor(sqrt(f));
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input->parse_input_event(ev);
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touch.write[0].pos = p_points[0].pos;
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touch.write[1].pos = p_points[1].pos;
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}
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}
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}
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for (int i = 0; i < touch.size(); i++) {
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for (int i = 0; i < touch.size(); i++) {
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int idx = -1;
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int idx = -1;
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@ -420,7 +452,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
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ERR_CONTINUE(idx == -1);
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ERR_CONTINUE(idx == -1);
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if (touch[i].pos == p_points[idx].pos)
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if (touch[i].pos == p_points[idx].pos)
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continue; //no move unncesearily
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continue; //no unnecessary move
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Ref<InputEventScreenDrag> ev;
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Ref<InputEventScreenDrag> ev;
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ev.instance();
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ev.instance();
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