Cache world in VisibilityNotifier3D to avoid crash
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@ -80,13 +80,16 @@ AABB VisibilityNotifier3D::get_aabb() const {
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void VisibilityNotifier3D::_notification(int p_what) {
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void VisibilityNotifier3D::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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case NOTIFICATION_ENTER_WORLD: {
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get_world_3d()->_register_notifier(this, get_global_transform().xform(aabb));
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world = get_world_3d();
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ERR_FAIL_COND(!world.is_valid());
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world->_register_notifier(this, get_global_transform().xform(aabb));
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} break;
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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case NOTIFICATION_TRANSFORM_CHANGED: {
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get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
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world->_update_notifier(this, get_global_transform().xform(aabb));
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} break;
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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case NOTIFICATION_EXIT_WORLD: {
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get_world_3d()->_remove_notifier(this);
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ERR_FAIL_COND(!world.is_valid());
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world->_remove_notifier(this);
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} break;
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} break;
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}
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}
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}
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}
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@ -33,10 +33,12 @@
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#include "scene/3d/node_3d.h"
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#include "scene/3d/node_3d.h"
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class World3D;
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class Camera3D;
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class Camera3D;
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class VisibilityNotifier3D : public Node3D {
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class VisibilityNotifier3D : public Node3D {
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GDCLASS(VisibilityNotifier3D, Node3D);
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GDCLASS(VisibilityNotifier3D, Node3D);
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Ref<World3D> world;
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Set<Camera3D *> cameras;
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Set<Camera3D *> cameras;
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AABB aabb;
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AABB aabb;
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