Vibrate using iOS haptics engine on supported devices
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@ -32,15 +32,26 @@
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#define IOS_H
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#include "core/object/class_db.h"
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#import <CoreHaptics/CoreHaptics.h>
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class iOS : public Object {
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GDCLASS(iOS, Object);
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static void _bind_methods();
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private:
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CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = nullptr;
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CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13));
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void start_haptic_engine();
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void stop_haptic_engine();
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public:
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static void alert(const char *p_alert, const char *p_title);
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bool supports_haptic_engine();
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void vibrate_haptic_engine(float p_duration_seconds);
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String get_model() const;
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String get_rate_url(int p_app_id) const;
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@ -32,11 +32,110 @@
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#import "app_delegate.h"
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#import "view_controller.h"
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#import <CoreHaptics/CoreHaptics.h>
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#import <UIKit/UIKit.h>
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#include <sys/sysctl.h>
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void iOS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rate_url", "app_id"), &iOS::get_rate_url);
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ClassDB::bind_method(D_METHOD("supports_haptic_engine"), &iOS::supports_haptic_engine);
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ClassDB::bind_method(D_METHOD("start_haptic_engine"), &iOS::start_haptic_engine);
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ClassDB::bind_method(D_METHOD("stop_haptic_engine"), &iOS::stop_haptic_engine);
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};
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bool iOS::supports_haptic_engine() {
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if (@available(iOS 13, *)) {
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id<CHHapticDeviceCapability> capabilities = [CHHapticEngine capabilitiesForHardware];
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return capabilities.supportsHaptics;
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}
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return false;
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}
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CHHapticEngine *iOS::get_haptic_engine_instance() API_AVAILABLE(ios(13)) {
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if (haptic_engine == nullptr) {
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NSError *error = nullptr;
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haptic_engine = [[CHHapticEngine alloc] initAndReturnError:&error];
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if (!error) {
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[haptic_engine setAutoShutdownEnabled:true];
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} else {
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haptic_engine = nullptr;
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NSLog(@"Could not initialize haptic engine: %@", error);
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}
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}
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return haptic_engine;
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}
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void iOS::vibrate_haptic_engine(float p_duration_seconds) API_AVAILABLE(ios(13)) {
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if (@available(iOS 13, *)) { // We need the @available check every time to make the compiler happy...
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if (supports_haptic_engine()) {
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CHHapticEngine *haptic_engine = get_haptic_engine_instance();
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if (haptic_engine) {
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NSDictionary *hapticDict = @{
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CHHapticPatternKeyPattern : @[
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@{CHHapticPatternKeyEvent : @{
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CHHapticPatternKeyEventType : CHHapticEventTypeHapticTransient,
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CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
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CHHapticPatternKeyEventDuration : @(p_duration_seconds)
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},
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},
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],
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};
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NSError *error;
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CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
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[[haptic_engine createPlayerWithPattern:pattern error:&error] startAtTime:0 error:&error];
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NSLog(@"Could not vibrate using haptic engine: %@", error);
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}
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return;
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}
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}
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NSLog(@"Haptic engine is not supported in this version of iOS");
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}
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void iOS::start_haptic_engine() {
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if (@available(iOS 13, *)) {
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if (supports_haptic_engine()) {
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CHHapticEngine *haptic_engine = get_haptic_engine_instance();
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if (haptic_engine) {
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[haptic_engine startWithCompletionHandler:^(NSError *returnedError) {
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if (returnedError) {
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NSLog(@"Could not start haptic engine: %@", returnedError);
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}
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}];
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}
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return;
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}
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}
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NSLog(@"Haptic engine is not supported in this version of iOS");
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}
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void iOS::stop_haptic_engine() {
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if (@available(iOS 13, *)) {
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if (supports_haptic_engine()) {
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CHHapticEngine *haptic_engine = get_haptic_engine_instance();
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if (haptic_engine) {
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[haptic_engine stopWithCompletionHandler:^(NSError *returnedError) {
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if (returnedError) {
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NSLog(@"Could not stop haptic engine: %@", returnedError);
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}
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}];
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}
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return;
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}
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}
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NSLog(@"Haptic engine is not supported in this version of iOS");
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}
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void iOS::alert(const char *p_alert, const char *p_title) {
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@ -298,8 +298,12 @@ String OSIPhone::get_processor_name() const {
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}
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void OSIPhone::vibrate_handheld(int p_duration_ms) {
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// iOS does not support duration for vibration
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AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
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if (ios->supports_haptic_engine()) {
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ios->vibrate_haptic_engine((float)p_duration_ms / 1000.f);
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} else {
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// iOS <13 does not support duration for vibration
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AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
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}
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}
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bool OSIPhone::_check_internal_feature_support(const String &p_feature) {
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