Fix AnimatedSprite2D autoplay warning

Changing of autoplay when changing `SpriteFrames` is not done by the
user and warning is unhelpful
This commit is contained in:
Ninni Pipping 2023-03-23 14:31:46 +01:00
parent 0291fcd7b6
commit 4d4342e018

View File

@ -301,13 +301,13 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
frames->get_animation_list(&al);
if (al.size() == 0) {
set_animation(StringName());
set_autoplay(String());
autoplay = String();
} else {
if (!frames->has_animation(animation)) {
set_animation(al[0]);
}
if (!frames->has_animation(autoplay)) {
set_autoplay(String());
autoplay = String();
}
}
}