diff --git a/modules/multiplayer/doc_classes/SceneMultiplayer.xml b/modules/multiplayer/doc_classes/SceneMultiplayer.xml index e4e2b4f6311..a688c5fd794 100644 --- a/modules/multiplayer/doc_classes/SceneMultiplayer.xml +++ b/modules/multiplayer/doc_classes/SceneMultiplayer.xml @@ -79,6 +79,7 @@ Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server. + [b]Note:[/b] Changing this option while other peers are connected may lead to unexpected behaviors. [b]Note:[/b] Support for this feature may depend on the current [MultiplayerPeer] configuration. See [method MultiplayerPeer.is_server_relay_supported]. diff --git a/modules/multiplayer/scene_multiplayer.cpp b/modules/multiplayer/scene_multiplayer.cpp index 0a580f782f5..01fc1b52751 100644 --- a/modules/multiplayer/scene_multiplayer.cpp +++ b/modules/multiplayer/scene_multiplayer.cpp @@ -610,7 +610,6 @@ Error SceneMultiplayer::object_configuration_remove(Object *p_obj, Variant p_con } void SceneMultiplayer::set_server_relay_enabled(bool p_enabled) { - ERR_FAIL_COND_MSG(multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() != MultiplayerPeer::CONNECTION_DISCONNECTED, "Cannot change the server relay option while the multiplayer peer is active."); server_relay = p_enabled; }