From 5bc06c7014d5118de22069b15332565fd9b87dd4 Mon Sep 17 00:00:00 2001 From: Yetizone Date: Thu, 20 Aug 2020 14:29:30 +0300 Subject: [PATCH] Viewport Usage enumeration Mention that 3D effects are not available when using USAGE_2D --- doc/classes/Viewport.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 2ef0552fa68..80c0bd558bd 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -415,10 +415,10 @@ Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end hardware. - Allocates all buffers needed for drawing 2D scenes. This takes less VRAM than the 3D usage modes. + Allocates all buffers needed for drawing 2D scenes. This takes less VRAM than the 3D usage modes. Note that 3D rendering effects such as glow and HDR are not available when using this mode. - Allocates buffers needed for 2D scenes without allocating a buffer for screen copy. Accordingly, you cannot read from the screen. Of the [enum Usage] types, this requires the least VRAM. + Allocates buffers needed for 2D scenes without allocating a buffer for screen copy. Accordingly, you cannot read from the screen. Of the [enum Usage] types, this requires the least VRAM. Note that 3D rendering effects such as glow and HDR are not available when using this mode. Allocates full buffers for drawing 3D scenes and all 3D effects including buffers needed for 2D scenes and effects.