Add project setting to hide home indicator on iOS
On iOS devices without a physical home button iOS shows a home indicator instead. This is often in the way of the UI or the game. Added a project setting to disable hidden home indicator. The default value is to hide the home indicator
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@ -437,6 +437,9 @@
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<member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="false">
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If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.)
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</member>
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<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
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</member>
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<member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates"">
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</member>
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<member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( "gd", "shader" )">
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@ -1126,6 +1126,8 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 6900)); // Roughly 144 FPS
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ProjectSettings::get_singleton()->set_custom_property_info("application/run/low_processor_mode_sleep_usec", PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers
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GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
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Engine::get_singleton()->set_frame_delay(frame_delay);
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message_queue = memnew(MessageQueue);
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@ -45,4 +45,6 @@
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- (BOOL)prefersStatusBarHidden;
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- (BOOL)prefersHomeIndicatorAutoHidden;
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@end
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@ -32,6 +32,8 @@
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#include "os_iphone.h"
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#include "core/project_settings.h"
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extern "C" {
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int add_path(int, char **);
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@ -129,6 +131,14 @@ int add_cmdline(int p_argc, char **p_args) {
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return YES;
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}
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- (BOOL)prefersHomeIndicatorAutoHidden {
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if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
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return YES;
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} else {
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return NO;
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}
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}
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#ifdef GAME_CENTER_ENABLED
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- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
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//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
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