Make heightmap shape usable from PhysicsServer
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
(cherry picked from commit a66e1af168
)
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98609279b6
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4d7aa0b762
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@ -125,14 +125,13 @@ btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMes
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}
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}
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btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size) {
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btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
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const btScalar ignoredHeightScale(1);
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const btScalar fieldHeight(500); // Meters
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const int YAxis = 1; // 0=X, 1=Y, 2=Z
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const bool flipQuadEdges = false;
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const void *heightsPtr = p_heights.read().ptr();
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return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, -fieldHeight, fieldHeight, YAxis, PHY_FLOAT, flipQuadEdges));
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return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, p_min_height, p_max_height, YAxis, PHY_FLOAT, flipQuadEdges));
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}
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btRayShape *ShapeBullet::create_shape_ray(real_t p_length) {
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@ -385,19 +384,44 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
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Dictionary d = p_data;
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ERR_FAIL_COND(!d.has("width"));
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ERR_FAIL_COND(!d.has("depth"));
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ERR_FAIL_COND(!d.has("cell_size"));
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ERR_FAIL_COND(!d.has("heights"));
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real_t l_min_height = 0.0;
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real_t l_max_height = 0.0;
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// If specified, min and max height will be used as precomputed values
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if (d.has("min_height"))
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l_min_height = d["min_height"];
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if (d.has("max_height"))
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l_max_height = d["max_height"];
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ERR_FAIL_COND(l_min_height > l_max_height);
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int l_width = d["width"];
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int l_depth = d["depth"];
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real_t l_cell_size = d["cell_size"];
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PoolVector<real_t> l_heights = d["heights"];
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ERR_FAIL_COND(l_width <= 0);
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ERR_FAIL_COND(l_depth <= 0);
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ERR_FAIL_COND(l_cell_size <= CMP_EPSILON);
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ERR_FAIL_COND(l_heights.size() != (width * depth));
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setup(heights, width, depth, cell_size);
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ERR_FAIL_COND(l_heights.size() != (l_width * l_depth));
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// Compute min and max heights if not specified.
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if (!d.has("min_height") && !d.has("max_height")) {
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PoolVector<real_t>::Read r = heights.read();
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int heights_size = heights.size();
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for (int i = 0; i < heights_size; ++i) {
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real_t h = r[i];
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if (h < l_min_height)
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l_min_height = h;
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else if (h > l_max_height)
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l_max_height = h;
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}
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}
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setup(l_heights, l_width, l_depth, l_min_height, l_max_height);
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}
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Variant HeightMapShapeBullet::get_data() const {
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@ -408,8 +432,14 @@ PhysicsServer::ShapeType HeightMapShapeBullet::get_type() const {
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return PhysicsServer::SHAPE_HEIGHTMAP;
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}
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void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size) {
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void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
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// TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes
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{ // Copy
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// TODO If Godot supported 16-bit integer image format, we could share the same memory block for heightfields
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// without having to copy anything, optimizing memory and loading performance (Bullet only reads and doesn't take ownership of the data).
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const int heights_size = p_heights.size();
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heights.resize(heights_size);
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PoolVector<real_t>::Read p_heights_r = p_heights.read();
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@ -418,14 +448,16 @@ void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int
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heights_w[i] = p_heights_r[i];
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}
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}
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width = p_width;
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depth = p_depth;
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cell_size = p_cell_size;
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min_height = p_min_height;
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max_height = p_max_height;
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notifyShapeChanged();
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}
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btCollisionShape *HeightMapShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
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btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, cell_size));
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btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, min_height, max_height));
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cs->setLocalScaling(p_implicit_scale);
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prepare(cs);
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cs->setMargin(p_margin);
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@ -85,7 +85,7 @@ public:
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/// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface();
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static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
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static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
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static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size);
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static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
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static class btRayShape *create_shape_ray(real_t p_length);
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};
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@ -199,7 +199,8 @@ public:
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PoolVector<real_t> heights;
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int width;
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int depth;
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real_t cell_size;
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real_t min_height;
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real_t max_height;
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HeightMapShapeBullet();
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@ -209,7 +210,7 @@ public:
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virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
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private:
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void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size);
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void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
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};
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class RayShapeBullet : public ShapeBullet {
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