Allow Godot to kill it's own PID
(cherry picked from commit 75ce45440a
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@ -255,6 +255,13 @@ void OS_Windows::initialize_core() {
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process_map = memnew((Map<ProcessID, ProcessInfo>));
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process_map = memnew((Map<ProcessID, ProcessInfo>));
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// Add current Godot PID to the list of known PIDs
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ProcessInfo current_pi = {};
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PROCESS_INFORMATION current_pi_pi = {};
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current_pi.pi = current_pi_pi;
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current_pi.pi.hProcess = GetCurrentProcess();
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process_map->insert(GetCurrentProcessId(), current_pi);
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IP_Unix::make_default();
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IP_Unix::make_default();
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cursor_shape = CURSOR_ARROW;
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cursor_shape = CURSOR_ARROW;
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