Removed noisy ERR check from Multiplayer API.
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924cecf0b0
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@ -638,12 +638,12 @@ uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const {
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}
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StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
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ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
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if (p_rpc_method_id >= rpc_functions.size()) return StringName();
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return rpc_functions[p_rpc_method_id].name;
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}
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MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
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ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
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if (p_rpc_method_id >= rpc_functions.size()) return MultiplayerAPI::RPC_MODE_DISABLED;
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return rpc_functions[p_rpc_method_id].mode;
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}
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@ -665,12 +665,12 @@ uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const {
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}
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StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
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ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName());
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if (p_rset_member_id >= rpc_variables.size()) return StringName();
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return rpc_variables[p_rset_member_id].name;
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}
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MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
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ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
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if (p_rset_member_id >= rpc_variables.size()) return MultiplayerAPI::RPC_MODE_DISABLED;
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return rpc_variables[p_rset_member_id].mode;
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}
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