ios build with osxcross
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@ -34,5 +34,5 @@ obj = env_ios.Object('godot_iphone.cpp')
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prog = None
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prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
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action = "dsymutil "+File(prog)[0].path+" -o " + File(prog)[0].path + ".dSYM"
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action = "$IPHONEPATH/usr/bin/dsymutil "+File(prog)[0].path+" -o " + File(prog)[0].path + ".dSYM"
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env.AddPostAction(prog, action)
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@ -11,7 +11,8 @@ def get_name():
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def can_build():
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import sys
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if sys.platform == 'darwin':
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import os
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if sys.platform == 'darwin' or os.environ.has_key("OSXCROSS_IOS"):
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return True
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return False
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@ -28,6 +29,7 @@ def get_opts():
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('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
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('ios_appirater', 'Enable Appirater', 'no'),
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('ios_exceptions', 'Use exceptions when compiling on playbook', 'yes'),
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('ios_triple', 'Triple for ios toolchain', ''),
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]
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def get_flags():
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@ -48,9 +50,10 @@ def configure(env):
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# env['CC'] = '$IPHONEPATH/Developer/usr/bin/gcc'
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# env['CXX'] = '$IPHONEPATH/Developer/usr/bin/g++'
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env['CC'] = '$IPHONEPATH/usr/bin/clang'
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env['CXX'] = '$IPHONEPATH/usr/bin/clang++'
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env['AR'] = 'ar'
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env['CC'] = '$IPHONEPATH/usr/bin/${ios_triple}clang'
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env['CXX'] = '$IPHONEPATH/usr/bin/${ios_triple}clang++'
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env['AR'] = '$IPHONEPATH/usr/bin/${ios_triple}ar'
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env['RANLIB'] = '$IPHONEPATH/usr/bin/${ios_triple}ranlib'
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import string
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if (env["bits"]=="64"):
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