Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix

Clamp bezier handle length to half the length of animation
This commit is contained in:
Rémi Verschelde 2024-07-04 17:12:22 +02:00
commit 4d984b6369
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GPG Key ID: C3336907360768E1
5 changed files with 22 additions and 37 deletions

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@ -1220,7 +1220,7 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
//insert new point
if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_or_control_pressed()) {
float h = (get_size().height / 2.0 - mb->get_position().y) * timeline_v_zoom + timeline_v_scroll;
Array new_point = make_default_bezier_key(h);
Array new_point = animation->make_default_bezier_key(h);
real_t time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
while (animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX) != -1) {
@ -1643,19 +1643,6 @@ void AnimationBezierTrackEdit::_zoom_callback(float p_zoom_factor, Vector2 p_ori
queue_redraw();
}
Array AnimationBezierTrackEdit::make_default_bezier_key(float p_value) {
Array new_point;
new_point.resize(5);
new_point[0] = p_value;
new_point[1] = -0.25;
new_point[2] = 0;
new_point[3] = 0.25;
new_point[4] = 0;
return new_point;
}
float AnimationBezierTrackEdit::get_bezier_key_value(Array p_bezier_key_array) {
return p_bezier_key_array[0];
}
@ -1675,7 +1662,7 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
time += 0.001;
}
float h = (get_size().height / 2.0 - menu_insert_key.y) * timeline_v_zoom + timeline_v_scroll;
Array new_point = make_default_bezier_key(h);
Array new_point = animation->make_default_bezier_key(h);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Bezier Point"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
@ -1877,7 +1864,7 @@ void AnimationBezierTrackEdit::paste_keys(real_t p_ofs, bool p_ofs_valid) {
Variant value = key.value;
if (key.track_type != Animation::TYPE_BEZIER) {
value = make_default_bezier_key(key.value);
value = animation->make_default_bezier_key(key.value);
}
undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, dst_time, value, key.transition);

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@ -198,7 +198,6 @@ protected:
void _notification(int p_what);
public:
static Array make_default_bezier_key(float p_value);
static float get_bezier_key_value(Array p_bezier_key_array);
virtual String get_tooltip(const Point2 &p_pos) const override;

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@ -4456,16 +4456,8 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
} break;
case Animation::TYPE_BEZIER: {
Array array;
array.resize(5);
array[0] = p_id.value;
array[1] = -0.25;
array[2] = 0;
array[3] = 0.25;
array[4] = 0;
value = array;
value = animation->make_default_bezier_key(p_id.value);
bezier_edit_icon->set_disabled(false);
} break;
default: {
// Other track types shouldn't use this code path.
@ -5267,15 +5259,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
NodePath bp;
Variant value;
_find_hint_for_track(p_track, bp, &value);
Array arr;
arr.resize(5);
arr[0] = value;
arr[1] = -0.25;
arr[2] = 0;
arr[3] = 0.25;
arr[4] = 0;
id.value = arr;
id.value = animation->make_default_bezier_key(value);
} break;
case Animation::TYPE_AUDIO: {
Dictionary ak;
@ -5819,7 +5803,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(float p_ofs, bool p_ofs_valid, i
if (key_is_bezier && !track_is_bezier) {
value = AnimationBezierTrackEdit::get_bezier_key_value(value);
} else if (!key_is_bezier && track_is_bezier) {
value = AnimationBezierTrackEdit::make_default_bezier_key(value);
value = animation->make_default_bezier_key(value);
}
undo_redo->add_do_method(animation.ptr(), "track_insert_key", dst_track, dst_time, value, animation->track_get_key_transition(E->key().track, E->key().key));
@ -5963,7 +5947,7 @@ void AnimationTrackEditor::_anim_paste_keys(float p_ofs, bool p_ofs_valid, int p
if (key_is_bezier && !track_is_bezier) {
value = AnimationBezierTrackEdit::get_bezier_key_value(value);
} else if (!key_is_bezier && track_is_bezier) {
value = AnimationBezierTrackEdit::make_default_bezier_key(value);
value = animation->make_default_bezier_key(value);
}
undo_redo->add_do_method(animation.ptr(), "track_insert_key", dst_track, dst_time, value, key.transition);

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@ -3189,6 +3189,20 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const {
return pm->methods[p_key_idx].method;
}
Array Animation::make_default_bezier_key(float p_value) {
const double max_width = length / 2.0;
Array new_point;
new_point.resize(5);
new_point[0] = p_value;
new_point[1] = MAX(-0.25, -max_width);
new_point[2] = 0;
new_point[3] = MIN(0.25, max_width);
new_point[4] = 0;
return new_point;
}
int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];

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@ -455,6 +455,7 @@ public:
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
Array make_default_bezier_key(float p_value);
int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle);
void bezier_track_set_key_value(int p_track, int p_index, real_t p_value);
void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio = 1.0);