Added Audio Limiter bus effect, and sidechain ability to compressor.
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4d944b4996
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@ -19,10 +19,19 @@ void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames,Audio
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float mix = base->mix;
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float gr_meter_decay = exp(1 / (1 * sample_rate));
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const AudioFrame *src = p_src_frames;
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if (base->sidechain!=StringName() && current_channel!=-1) {
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int bus = AudioServer::get_singleton()->thread_find_bus_index(base->sidechain);
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if (bus>=0) {
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src = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus,current_channel);
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}
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}
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for(int i=0;i<p_frame_count;i++) {
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AudioFrame s = p_src_frames[i];
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AudioFrame s = src[i];
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//convert to positive
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s.l = Math::abs(s.l);
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s.r = Math::abs(s.r);
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@ -88,6 +97,7 @@ Ref<AudioEffectInstance> AudioEffectCompressor::instance() {
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ins->runmax=0;
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ins->maxover=0;
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ins->gr_meter=1.0;
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ins->current_channel=-1;
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return ins;
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}
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@ -147,6 +157,31 @@ float AudioEffectCompressor::get_mix() const {
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return mix;
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}
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void AudioEffectCompressor::set_sidechain(const StringName& p_sidechain) {
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AudioServer::get_singleton()->lock();
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sidechain=p_sidechain;
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AudioServer::get_singleton()->unlock();
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}
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StringName AudioEffectCompressor::get_sidechain() const {
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return sidechain;
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}
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void AudioEffectCompressor::_validate_property(PropertyInfo& property) const {
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if (property.name=="sidechain") {
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String buses="";
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for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) {
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buses+=",";
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buses+=AudioServer::get_singleton()->get_bus_name(i);
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}
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property.hint_string=buses;
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}
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}
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void AudioEffectCompressor::_bind_methods() {
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@ -168,12 +203,16 @@ void AudioEffectCompressor::_bind_methods() {
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ClassDB::bind_method(_MD("set_mix","mix"),&AudioEffectCompressor::set_mix);
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ClassDB::bind_method(_MD("get_mix"),&AudioEffectCompressor::get_mix);
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ClassDB::bind_method(_MD("set_sidechain","sidechain"),&AudioEffectCompressor::set_sidechain);
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ClassDB::bind_method(_MD("get_sidechain"),&AudioEffectCompressor::get_sidechain);
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold",PROPERTY_HINT_RANGE,"-60,0,0.1"),_SCS("set_treshold"),_SCS("get_treshold"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"ratio",PROPERTY_HINT_RANGE,"1,48,0.1"),_SCS("set_ratio"),_SCS("get_ratio"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"gain",PROPERTY_HINT_RANGE,"-20,20,0.1"),_SCS("set_gain"),_SCS("get_gain"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"attack_us",PROPERTY_HINT_RANGE,"20,2000,1"),_SCS("set_attack_us"),_SCS("get_attack_us"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"release_ms",PROPERTY_HINT_RANGE,"20,2000,1"),_SCS("set_release_ms"),_SCS("get_release_ms"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"mix",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_mix"),_SCS("get_mix"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"sidechain",PROPERTY_HINT_ENUM),_SCS("set_sidechain"),_SCS("get_sidechain"));
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}
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@ -12,8 +12,10 @@ friend class AudioEffectCompressor;
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Ref<AudioEffectCompressor> base;
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float rundb,averatio,runratio,runmax,maxover,gr_meter;
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int current_channel;
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public:
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void set_current_channel(int p_channel) { current_channel=p_channel; }
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virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
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};
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@ -29,10 +31,11 @@ friend class AudioEffectCompressorInstance;
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float attack_us;
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float release_ms;
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float mix;
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StringName sidechain;
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protected:
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void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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@ -58,6 +61,9 @@ public:
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void set_mix(float p_mix);
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float get_mix() const;
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void set_sidechain(const StringName& p_sidechain);
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StringName get_sidechain() const;
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AudioEffectCompressor();
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};
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@ -0,0 +1,124 @@
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#include "audio_effect_limiter.h"
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void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
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float thresh = Math::db2linear(base->treshold);
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float threshdb = base->treshold;
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float ceiling = Math::db2linear(base->ceiling);
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float ceildb = base->ceiling;
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float makeup = Math::db2linear(ceildb - threshdb);
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float makeupdb = ceildb - threshdb;
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float sc = -base->soft_clip;
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float scv = Math::db2linear(sc);
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float sccomp = Math::db2linear(-sc);
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float peakdb = ceildb + 25;
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float peaklvl = Math::db2linear(peakdb);
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float scratio = base->soft_clip_ratio;
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float scmult = Math::abs((ceildb - sc) / (peakdb - sc));
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for(int i=0;i<p_frame_count;i++) {
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float spl0 = p_src_frames[i].l;
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float spl1 = p_src_frames[i].r;
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spl0 = spl0 * makeup;
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spl1 = spl1 * makeup;
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float sign0 = (spl0 < 0.0 ? -1.0 : 1.0 );
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float sign1 = (spl1 < 0.0 ? -1.0 : 1.0 );
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float abs0 = Math::abs(spl0);
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float abs1 = Math::abs(spl1);
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float overdb0 = Math::linear2db(abs0) - ceildb;
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float overdb1 = Math::linear2db(abs1) - ceildb;
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if (abs0 > scv)
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{
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spl0 = sign0 * (scv + Math::db2linear(overdb0 * scmult));
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}
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if (abs1 > scv)
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{
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spl1 = sign1 * (scv + Math::db2linear(overdb1 * scmult));
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}
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spl0 = MIN(ceiling, Math::abs(spl0)) * (spl0 < 0.0 ? -1.0 : 1.0);
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spl1 = MIN(ceiling, Math::abs(spl1)) * (spl1 < 0.0 ? -1.0 : 1.0);
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p_dst_frames[i].l = spl0;
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p_dst_frames[i].r = spl1;
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}
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}
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Ref<AudioEffectInstance> AudioEffectLimiter::instance() {
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Ref<AudioEffectLimiterInstance> ins;
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ins.instance();
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ins->base=Ref<AudioEffectLimiter>(this);
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return ins;
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}
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void AudioEffectLimiter::set_treshold_db(float p_treshold) {
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treshold=p_treshold;
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}
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float AudioEffectLimiter::get_treshold_db() const{
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return treshold;
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}
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void AudioEffectLimiter::set_ceiling_db(float p_ceiling){
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ceiling=p_ceiling;
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}
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float AudioEffectLimiter::get_ceiling_db() const{
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return ceiling;
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}
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void AudioEffectLimiter::set_soft_clip_db(float p_soft_clip){
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soft_clip=p_soft_clip;
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}
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float AudioEffectLimiter::get_soft_clip_db() const{
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return soft_clip;
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}
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void AudioEffectLimiter::set_soft_clip_ratio(float p_soft_clip){
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soft_clip_ratio=p_soft_clip;
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}
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float AudioEffectLimiter::get_soft_clip_ratio() const{
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return soft_clip;
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}
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void AudioEffectLimiter::_bind_methods() {
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ClassDB::bind_method(_MD("set_ceiling_db","ceiling"),&AudioEffectLimiter::set_ceiling_db);
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ClassDB::bind_method(_MD("get_ceiling_db"),&AudioEffectLimiter::get_ceiling_db);
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ClassDB::bind_method(_MD("set_treshold_db","treshold"),&AudioEffectLimiter::set_treshold_db);
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ClassDB::bind_method(_MD("get_treshold_db"),&AudioEffectLimiter::get_treshold_db);
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ClassDB::bind_method(_MD("set_soft_clip_db","soft_clip"),&AudioEffectLimiter::set_soft_clip_db);
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ClassDB::bind_method(_MD("get_soft_clip_db"),&AudioEffectLimiter::get_soft_clip_db);
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ClassDB::bind_method(_MD("set_soft_clip_ratio","soft_clip"),&AudioEffectLimiter::set_soft_clip_ratio);
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ClassDB::bind_method(_MD("get_soft_clip_ratio"),&AudioEffectLimiter::get_soft_clip_ratio);
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"ceiling_db",PROPERTY_HINT_RANGE,"-20,-0.1,0.1"),_SCS("set_ceiling_db"),_SCS("get_ceiling_db"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"treshold_db",PROPERTY_HINT_RANGE,"-30,0,0.1"),_SCS("set_treshold_db"),_SCS("get_treshold_db"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"soft_clip_db",PROPERTY_HINT_RANGE,"0,6,0.1"),_SCS("set_soft_clip_db"),_SCS("get_soft_clip_db"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"soft_clip_ratio",PROPERTY_HINT_RANGE,"3,20,0.1"),_SCS("set_soft_clip_ratio"),_SCS("get_soft_clip_ratio"));
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}
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AudioEffectLimiter::AudioEffectLimiter()
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{
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treshold=0;
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ceiling=-0.1;
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soft_clip=2;
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soft_clip_ratio=10;
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}
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@ -0,0 +1,58 @@
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#ifndef AUDIO_EFFECT_LIMITER_H
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#define AUDIO_EFFECT_LIMITER_H
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#include "servers/audio/audio_effect.h"
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class AudioEffectLimiter;
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class AudioEffectLimiterInstance : public AudioEffectInstance {
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GDCLASS(AudioEffectLimiterInstance,AudioEffectInstance)
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friend class AudioEffectLimiter;
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Ref<AudioEffectLimiter> base;
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float mix_volume_db;
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public:
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virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
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};
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class AudioEffectLimiter : public AudioEffect {
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GDCLASS(AudioEffectLimiter,AudioEffect)
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friend class AudioEffectLimiterInstance;
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float treshold;
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float ceiling;
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float soft_clip;
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float soft_clip_ratio;
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protected:
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static void _bind_methods();
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public:
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void set_treshold_db(float p_treshold);
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float get_treshold_db() const;
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void set_ceiling_db(float p_ceiling);
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float get_ceiling_db() const;
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void set_soft_clip_db(float p_soft_clip);
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float get_soft_clip_db() const;
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void set_soft_clip_ratio(float p_soft_clip);
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float get_soft_clip_ratio() const;
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Ref<AudioEffectInstance> instance();
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void set_volume_db(float p_volume);
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float get_volume_db() const;
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AudioEffectLimiter();
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};
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#endif // AUDIO_EFFECT_LIMITER_H
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@ -29,6 +29,8 @@
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#include "audio_server.h"
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#include "globals.h"
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#include "os/os.h"
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#include "servers/audio/effects/audio_effect_compressor.h"
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AudioDriver *AudioDriver::singleton=NULL;
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AudioDriver *AudioDriver::get_singleton() {
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@ -514,7 +516,12 @@ void AudioServer::_update_bus_effects(int p_bus) {
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for(int i=0;i<buses[p_bus]->channels.size();i++) {
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buses[p_bus]->channels[i].effect_instances.resize(buses[p_bus]->effects.size());
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for(int j=0;j<buses[p_bus]->effects.size();j++) {
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buses[p_bus]->channels[i].effect_instances[j]=buses[p_bus]->effects[j].effect->instance();
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Ref<AudioEffectInstance> fx = buses[p_bus]->effects[j].effect->instance();
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if (fx->cast_to<AudioEffectCompressorInstance>()) {
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fx->cast_to<AudioEffectCompressorInstance>()->set_current_channel(i);
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}
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buses[p_bus]->channels[i].effect_instances[j]=fx;
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}
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}
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}
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@ -47,6 +47,7 @@
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#include "audio/effects/audio_effect_chorus.h"
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#include "audio/effects/audio_effect_delay.h"
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#include "audio/effects/audio_effect_compressor.h"
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#include "audio/effects/audio_effect_limiter.h"
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static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) {
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@ -109,6 +110,7 @@ void register_server_types() {
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ClassDB::register_class<AudioEffectChorus>();
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ClassDB::register_class<AudioEffectDelay>();
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ClassDB::register_class<AudioEffectCompressor>();
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ClassDB::register_class<AudioEffectLimiter>();
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}
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