Project Settings: Use capitalized properties.

There's been some inconsistency between the ProjectSettings and EditorSettings:
One would use "snake_case_properties", the other "Capitalized Properties".

This fixes that by also using capitalized properties for the project settings.
(It's actually the default, so the line setting it to false was just removed..)

Was there a strong reason for using snake_case here in the first place?

(cherry picked from commit 162068640b)
This commit is contained in:
Andreas Haas 2017-05-11 22:54:54 +02:00 committed by Rémi Verschelde
parent 645636e27c
commit 4d9d3819f0
1 changed files with 0 additions and 1 deletions

View File

@ -1293,7 +1293,6 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
//globals_editor->hide_top_label();
globals_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
globals_editor->get_property_editor()->register_text_enter(search_box);
globals_editor->get_property_editor()->set_enable_capitalize_paths(false);
globals_editor->get_property_editor()->get_scene_tree()->connect("cell_selected", this, "_item_selected");
globals_editor->get_property_editor()->connect("property_toggled", this, "_item_checked", varray(), CONNECT_DEFERRED);
globals_editor->get_property_editor()->connect("property_edited", this, "_settings_prop_edited");