Fix for #34186: "Center Selection" in 2D editor introduces graphic bias.

This commit is contained in:
Hannah Crawford 2019-12-11 16:09:55 +00:00
parent 98c3990f7d
commit 4da0d7727f

View File

@ -4938,8 +4938,8 @@ void CanvasItemEditor::_focus_selection(int p_op) {
center = rect.position + rect.size / 2;
Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
view_offset.x -= offset.x / zoom;
view_offset.y -= offset.y / zoom;
view_offset.x -= Math::round(offset.x / zoom);
view_offset.y -= Math::round(offset.y / zoom);
update_viewport();
} else { // VIEW_FRAME_TO_SELECTION