Fix error spammed to output if `FogVolume` is setted to scene

This commit is contained in:
Yuri Roubinsky 2021-10-29 23:11:52 +03:00
parent d046817536
commit 4da0de0085
1 changed files with 1 additions and 1 deletions

View File

@ -4167,7 +4167,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 19; u.binding = 19;
RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RID sky_texture = sky.sky_get_radiance_texture_rd(env->sky); RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
u.ids.push_back(sky_texture.is_valid() ? sky_texture : radiance_texture); u.ids.push_back(sky_texture.is_valid() ? sky_texture : radiance_texture);
uniforms.push_back(u); uniforms.push_back(u);
} }