Remove the `custom_defines` section from the editor

This commit is contained in:
Fredia Huya-Kouadio 2020-05-18 01:07:38 -07:00
parent ebc63dac30
commit 4db8ade565
1 changed files with 1 additions and 1 deletions

View File

@ -178,7 +178,7 @@ void Shader::_bind_methods() {
//ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code); //ClassDB::bind_method(D_METHOD("get_param_list"),&Shader::get_fragment_code);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_defines", PROPERTY_HINT_MULTILINE_TEXT), "set_custom_defines", "get_custom_defines"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_defines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_custom_defines", "get_custom_defines");
BIND_ENUM_CONSTANT(MODE_SPATIAL); BIND_ENUM_CONSTANT(MODE_SPATIAL);
BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM); BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);