Merge pull request #67939 from sambriels/emit-signal-after-target-reached
[NavigationAgent2D/3D]: target_reached signal is emitted before internal state is updated
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commit
4dc2c8ae6f
@ -478,8 +478,8 @@ void NavigationAgent2D::_request_repath() {
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void NavigationAgent2D::_check_distance_to_target() {
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void NavigationAgent2D::_check_distance_to_target() {
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if (!target_reached) {
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if (!target_reached) {
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if (distance_to_target() < target_desired_distance) {
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if (distance_to_target() < target_desired_distance) {
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emit_signal(SNAME("target_reached"));
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target_reached = true;
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target_reached = true;
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emit_signal(SNAME("target_reached"));
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}
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}
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}
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}
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}
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}
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@ -495,8 +495,8 @@ void NavigationAgent3D::_request_repath() {
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void NavigationAgent3D::_check_distance_to_target() {
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void NavigationAgent3D::_check_distance_to_target() {
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if (!target_reached) {
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if (!target_reached) {
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if (distance_to_target() < target_desired_distance) {
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if (distance_to_target() < target_desired_distance) {
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emit_signal(SNAME("target_reached"));
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target_reached = true;
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target_reached = true;
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emit_signal(SNAME("target_reached"));
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}
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}
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}
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}
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}
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}
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