Merge pull request #56573 from RandomShaper/fix_editor_settings
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commit
4deb55956b
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@ -111,15 +111,37 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
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}
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// Fall back to the default from the native class
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if (r_is_class_default) {
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*r_is_class_default = true;
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{
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if (r_is_class_default) {
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*r_is_class_default = true;
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}
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bool valid = false;
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Variant value = ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, &valid);
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if (valid) {
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if (r_is_valid) {
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*r_is_valid = true;
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}
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return value;
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} else {
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// Heuristically check if this is a synthetic property (whatever/0, whatever/1, etc.)
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// because they are not in the class DB yet must have a default (null).
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String prop_str = String(p_property);
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int p = prop_str.rfind("/");
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if (p != -1 && p < prop_str.length() - 1) {
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bool all_digits = true;
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for (int i = p + 1; i < prop_str.length(); i++) {
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if (prop_str[i] < '0' || prop_str[i] > '9') {
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all_digits = false;
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break;
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}
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}
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if (r_is_valid) {
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*r_is_valid = all_digits;
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}
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}
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return Variant();
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}
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}
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// This is saying that properties not registered in the class DB are considered to have a default value of null
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// (that covers cases like synthetic properties in the style of whatever/0, whatever/1, which may not have a value in any ancestor).
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if (r_is_valid) {
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*r_is_valid = true;
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}
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return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
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}
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// Like SceneState::PackState, but using a raw pointer to avoid the cost of
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