Only display the Windows toggle console option if it can actually be used
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@ -6198,7 +6198,9 @@ EditorNode::EditorNode() {
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#else
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p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
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#endif
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#ifdef WINDOWS_ENABLED
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#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE)
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// The console can only be toggled if the application was built for the console subsystem,
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// not the GUI subsystem.
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p->add_item(TTR("Toggle System Console"), SETTINGS_TOGGLE_CONSOLE);
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#endif
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p->add_separator();
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@ -65,12 +65,14 @@ def configure(env):
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env.Append(CCFLAGS=["/MD"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
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elif env["target"] == "debug":
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env.Append(CCFLAGS=["/Zi"])
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env.Append(CCFLAGS=["/MDd"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
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env.Append(LINKFLAGS=["/DEBUG"])
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## Compiler configuration
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@ -210,6 +210,7 @@ def configure_msvc(env, manual_msvc_config):
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env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
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else:
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
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## Compile/link flags
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@ -347,6 +348,7 @@ def configure_mingw(env):
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env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
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else:
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env.Append(LINKFLAGS=["-Wl,--subsystem,console"])
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env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
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## Compiler configuration
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