Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroring

Also added a warning explaining that despite its name the texture isn't mirrored.
This commit is contained in:
FranckRJ 2023-05-17 21:54:52 +02:00
parent da21cb7042
commit 4e06f611b8

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@ -12,8 +12,9 @@
</tutorials>
<members>
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2(0, 0)">
The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be mirrored.
If the length of the viewport axis is bigger than twice the mirrored axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the texture at any one time.
The ParallaxLayer's [Texture2D] repeating. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be repeated.
If the length of the viewport axis is bigger than twice the repeated axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the texture at any given time.
[b]Note:[/b] Despite its name, the texture will not be mirrored, it will simply be repeated.
</member>
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2(0, 0)">
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].