[HTML5] Better editor HTML, small refactor.
Side and GDNative libraries are now added by engine.js , the dynlink pre js had been deleted.
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@ -4,7 +4,7 @@
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<meta charset='utf-8' />
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<meta name='viewport' content='width=device-width, user-scalable=no' />
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<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
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<title></title>
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<title>Godot Engine Web Editor ($GODOT_VERSION)</title>
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<style type='text/css'>
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*:focus {
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@ -189,8 +189,17 @@
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<br />
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<img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
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<br />
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$GODOT_VERSION
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<br />
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<a href="releases/">Need an old version?</a>
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<br />
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<br />
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<br />
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<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/>
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<br />
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<a href="demo.zip">(Try this for example)</a>
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<br />
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<br />
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<button id="startButton" class="btn" style="margin-bottom: 4rem">Start Godot editor</button>
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<br />
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<button class="btn" onclick="clearPersistence()">Clear persistent data</button>
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@ -42,8 +42,6 @@ if env["gdnative_enabled"]:
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sys_env["LIBS"] = []
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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sys_env.Append(LIBS=["idbfs.js"])
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# JS prepended to the module code loading the side library.
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sys_env.Append(LINKFLAGS=["--pre-js", sys_env.File("js/dynlink.pre.js")])
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# Configure it as a main module (dynamic linking support).
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sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
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@ -53,7 +51,6 @@ if env["gdnative_enabled"]:
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sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
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# The main emscripten runtime, with exported standard libraries.
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sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"])
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sys_env.Depends(sys, "js/dynlink.pre.js")
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# The side library, containing all Godot code.
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wasm_env = env.Clone()
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@ -97,7 +94,13 @@ out_files = [
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zip_dir.File(binary_name + ".html"),
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zip_dir.File(binary_name + ".audio.worklet.js"),
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]
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html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
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html_file = "#misc/dist/html/full-size.html"
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if env["tools"]:
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subst_dict = {"\$GODOT_VERSION": env.GetBuildVersion()}
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html_file = env.Substfile(
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target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict
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)
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in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
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if env["gdnative_enabled"]:
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in_files.append(build[2]) # Runtime
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@ -1,7 +1,14 @@
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import os
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import sys
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from emscripten_helpers import run_closure_compiler, create_engine_file, add_js_libraries, add_js_pre, add_js_externs
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from emscripten_helpers import (
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run_closure_compiler,
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create_engine_file,
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add_js_libraries,
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add_js_pre,
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add_js_externs,
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get_build_version,
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)
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from methods import get_compiler_version
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from SCons.Util import WhereIs
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@ -58,7 +65,6 @@ def configure(env):
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sys.exit(255)
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## Build type
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if env["target"] == "release":
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# Use -Os to prioritize optimizing for reduced file size. This is
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# particularly valuable for the web platform because it directly
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@ -142,6 +148,9 @@ def configure(env):
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env.AddMethod(add_js_pre, "AddJSPre")
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env.AddMethod(add_js_externs, "AddJSExterns")
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# Add method for getting build version string.
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env.AddMethod(get_build_version, "GetBuildVersion")
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# Add method that joins/compiles our Engine files.
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env.AddMethod(create_engine_file, "CreateEngineFile")
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@ -15,6 +15,15 @@ def run_closure_compiler(target, source, env, for_signature):
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return " ".join(cmd)
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def get_build_version(env):
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import version
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name = "custom_build"
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if os.getenv("BUILD_NAME") != None:
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name = os.getenv("BUILD_NAME")
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return "%d.%d.%d.%s.%s" % (version.major, version.minor, version.patch, version.status, name)
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def create_engine_file(env, target, source, externs):
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if env["use_closure_compiler"]:
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return env.BuildJS(target, source, JSEXTERNS=externs)
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@ -1 +0,0 @@
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Module['dynamicLibraries'] = [Module['thisProgram'] + '.side.wasm'].concat(Module['dynamicLibraries'] ? Module['dynamicLibraries'] : []);
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@ -62,7 +62,7 @@ const Engine = (function () {
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// Emscripten configuration.
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config['thisProgram'] = me.executableName;
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config['noExitRuntime'] = true;
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config['dynamicLibraries'] = me.gdnativeLibs;
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config['dynamicLibraries'] = [`${me.executableName}.side.wasm`].concat(me.gdnativeLibs);
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Godot(config).then(function (module) {
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module['initFS'](me.persistentPaths).then(function (fs_err) {
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me.rtenv = module;
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