Add dummy audio driver, fix dummy rasterizer
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/*************************************************************************/
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/* audio_driver_dummy.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIO_DRIVER_DUMMY_H
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#define AUDIO_DRIVER_DUMMY_H
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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#include "servers/audio_server.h"
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class AudioDriverDummy : public AudioDriver {
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public:
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const char *get_name() const {
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return "Dummy";
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};
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virtual Error init() { return OK; }
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virtual void start(){};
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virtual int get_mix_rate() const {};
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virtual SpeakerMode get_speaker_mode() const {};
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virtual void lock(){};
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virtual void unlock(){};
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virtual void finish(){};
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virtual float get_latency(){};
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AudioDriverDummy(){};
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~AudioDriverDummy(){};
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};
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#endif // AUDIO_DRIVER_DUMMY_H
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@ -1,12 +1,12 @@
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/*************************************************************************/
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/*************************************************************************/
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/* rasterizer.h */
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/* rasterizer_dummy.h */
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/*************************************************************************/
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/*************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/* https://godotengine.org */
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/*************************************************************************/
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* a copy of this software and associated documentation files (the */
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@ -31,6 +31,7 @@
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#define RASTERIZER_DUMMY_H
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#define RASTERIZER_DUMMY_H
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#include "camera_matrix.h"
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#include "camera_matrix.h"
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#include "scene/resources/mesh.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual_server.h"
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#include "servers/visual_server.h"
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@ -244,8 +245,12 @@ public:
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RID mesh_create() { return RID(); }
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RID mesh_create() { return RID(); }
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void mesh_add_surface_from_arrays(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = Mesh::ARRAY_COMPRESS_DEFAULT) {}
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void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {}
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void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {}
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void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {}
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void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes) {}
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void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {}
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void mesh_set_blend_shape_count(RID p_mesh, int p_amount) {}
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int mesh_get_blend_shape_count(RID p_mesh) const { return 0; }
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int mesh_get_blend_shape_count(RID p_mesh) const { return 0; }
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@ -446,6 +451,16 @@ public:
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void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {}
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void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {}
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/* LIGHTMAP CAPTURE */
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/* LIGHTMAP CAPTURE */
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struct LightmapCaptureOctree {
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enum {
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CHILD_EMPTY = 0xFFFFFFFF
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};
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uint16_t light[6][3]; //anisotropic light
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float alpha;
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uint32_t children[8];
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};
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RID lightmap_capture_create() { return RID(); }
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RID lightmap_capture_create() { return RID(); }
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void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {}
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void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {}
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int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; }
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int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; }
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void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
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void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
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float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
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float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
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const PoolVector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {}
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const PoolVector<RasterizerStorage::LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {
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PoolVector<RasterizerStorage::LightmapCaptureOctree> p;
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return &p;
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}
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/* PARTICLES */
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/* PARTICLES */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#include "os_server.h"
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#include "os_server.h"
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#include "drivers/dummy/audio_driver_dummy.h"
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#include "drivers/dummy/rasterizer_dummy.h"
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#include "drivers/dummy/rasterizer_dummy.h"
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#include "print_string.h"
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#include "print_string.h"
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#include "servers/visual/visual_server_raster.h"
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#include "servers/visual/visual_server_raster.h"
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}
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}
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int OS_Server::get_audio_driver_count() const {
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int OS_Server::get_audio_driver_count() const {
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return 0;
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return 1;
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}
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}
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const char *OS_Server::get_audio_driver_name(int p_driver) const {
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const char *OS_Server::get_audio_driver_name(int p_driver) const {
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return "";
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return "Dummy";
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}
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}
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void OS_Server::initialize_core() {
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void OS_Server::initialize_core() {
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