diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs index c6cdc069ef9..ea92b1641bf 100644 --- a/modules/mono/glue/cs_files/Basis.cs +++ b/modules/mono/glue/cs_files/Basis.cs @@ -452,9 +452,9 @@ namespace Godot public Basis(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz) { - this.x = new Vector3(xx, yx, zx); - this.y = new Vector3(xy, yy, zy); - this.z = new Vector3(xz, yz, zz); + this.x = new Vector3(xx, xy, xz); + this.y = new Vector3(yx, yy, yz); + this.z = new Vector3(zx, zy, zz); } public static Basis operator *(Basis left, Basis right) diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 8fd437223fe..6572408ab58 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -195,9 +195,9 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict); // Transform #define MARSHALLED_OUT_Transform(m_in, m_out) real_t m_out[12] = { \ - m_in.basis[0].x, m_in.basis[1].x, m_in.basis[2].x, \ - m_in.basis[0].y, m_in.basis[1].y, m_in.basis[2].y, \ - m_in.basis[0].z, m_in.basis[1].z, m_in.basis[2].z, \ + m_in.basis[0].x, m_in.basis[0].y, m_in.basis[0].z, \ + m_in.basis[1].x, m_in.basis[1].y, m_in.basis[1].z, \ + m_in.basis[2].x, m_in.basis[2].y, m_in.basis[2].z, \ m_in.origin.x, m_in.origin.y, m_in.origin.z \ }; #define MARSHALLED_IN_Transform(m_in, m_out) Transform m_out( \