Fix specular render_mode for visual shaders
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@ -1367,10 +1367,19 @@ void VisualShader::_update_shader() const {
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{
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//fill render mode enums
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int idx = 0;
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bool specular = false;
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while (render_mode_enums[idx].string) {
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if (shader_mode == render_mode_enums[idx].mode) {
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if (modes.has(render_mode_enums[idx].string)) {
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int which = modes[render_mode_enums[idx].string];
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if (shader_mode == Shader::MODE_SPATIAL) {
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if (String(render_mode_enums[idx].string) == "specular") {
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specular = true;
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}
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}
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if (modes.has(render_mode_enums[idx].string) || specular) {
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int which = 0;
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if (modes.has(render_mode_enums[idx].string)) {
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which = modes[render_mode_enums[idx].string];
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}
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int count = 0;
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
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String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
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