Merge pull request #58386 from KoBeWi/fix3bility
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4e44a15176
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@ -3756,7 +3756,7 @@ void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Trans
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}
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
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if (canvas_item && !canvas_item->is_visible()) {
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if (canvas_item && !canvas_item->is_visible_in_tree()) {
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return;
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}
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@ -353,16 +353,18 @@ bool CanvasItem::is_visible_in_tree() const {
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return visible && parent_visible_in_tree;
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}
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void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) {
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void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_is_source) {
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if (p_visible && first_draw) { //avoid propagating it twice
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first_draw = false;
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}
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parent_visible_in_tree = p_visible;
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if (!p_is_source) {
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parent_visible_in_tree = p_visible;
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}
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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if (visible && p_visible) {
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update();
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} else if (!p_visible && (visible || p_was_visible)) {
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} else if (!p_visible && (visible || p_is_source)) {
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emit_signal(SceneStringNames::get_singleton()->hide);
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}
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_block();
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@ -370,8 +372,12 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visibl
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for (int i = 0; i < get_child_count(); i++) {
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CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
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if (c && c->visible) { //should the toplevels stop propagation? i think so but..
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c->_propagate_visibility_changed(p_visible);
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if (c) { // Should the top_levels stop propagation? I think so, but...
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if (c->visible) {
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c->_propagate_visibility_changed(p_visible);
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} else {
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c->parent_visible_in_tree = p_visible;
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}
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}
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}
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@ -386,11 +392,14 @@ void CanvasItem::set_visible(bool p_visible) {
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visible = p_visible;
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VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
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if (!is_inside_tree()) {
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if (!parent_visible_in_tree) {
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if (is_inside_tree()) {
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notification(NOTIFICATION_VISIBILITY_CHANGED);
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}
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return;
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}
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_propagate_visibility_changed(p_visible, !p_visible);
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_propagate_visibility_changed(p_visible, true);
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_change_notify("visible");
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}
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@ -210,7 +210,7 @@ private:
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void _toplevel_raise_self();
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void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false);
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void _propagate_visibility_changed(bool p_visible, bool p_is_source = false);
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void _update_callback();
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@ -59,7 +59,7 @@ void CanvasLayer::set_visible(bool p_visible) {
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if (c->is_visible()) {
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c->_propagate_visibility_changed(p_visible);
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} else {
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c->notification(CanvasItem::NOTIFICATION_VISIBILITY_CHANGED);
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c->parent_visible_in_tree = p_visible;
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}
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}
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}
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