Fix potential crash when listing leaked objects
Note: Casting to the C++ classes and calling the methods there would work as well, but would require including he header files for the specific object types handled here, which wouldn't be OK either.
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@ -2040,20 +2040,27 @@ void ObjectDB::cleanup() {
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WARN_PRINT("ObjectDB instances leaked at exit (run with --verbose for details).");
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if (OS::get_singleton()->is_stdout_verbose()) {
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// Ensure calling the native classes because if a leaked instance has a script
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// that overrides any of those methods, it'd not be OK to call them at this point,
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// now the scripting languages have already been terminated.
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MethodBind *node_get_name = ClassDB::get_method("Node", "get_name");
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MethodBind *resource_get_path = ClassDB::get_method("Resource", "get_path");
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Callable::CallError call_error;
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for (uint32_t i = 0; i < slot_count; i++) {
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uint32_t slot = object_slots[i].next_free;
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Object *obj = object_slots[slot].object;
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String node_name;
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String extra_info;
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if (obj->is_class("Node")) {
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node_name = " - Node name: " + String(obj->call("get_name"));
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extra_info = " - Node name: " + String(node_get_name->call(obj, nullptr, 0, call_error));
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}
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if (obj->is_class("Resource")) {
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node_name = " - Resource path: " + String(obj->call("get_path"));
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extra_info = " - Resource path: " + String(resource_get_path->call(obj, nullptr, 0, call_error));
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}
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uint64_t id = uint64_t(slot) | (uint64_t(object_slots[slot].validator) << OBJECTDB_VALIDATOR_BITS) | (object_slots[slot].is_reference ? OBJECTDB_REFERENCE_BIT : 0);
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print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + node_name);
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print_line("Leaked instance: " + String(obj->get_class()) + ":" + itos(id) + extra_info);
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}
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print_line("Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).");
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}
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