Merge pull request #93753 from Repiteo/scons/visual-studio-fixes
SCons: Fix output with `vsproj=yes`
This commit is contained in:
commit
4e5ed0bbfb
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@ -1057,9 +1057,9 @@ SConscript("platform/" + env["platform"] + "/SCsub") # Build selected platform.
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# Microsoft Visual Studio Project Generation
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# Microsoft Visual Studio Project Generation
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if env["vsproj"]:
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if env["vsproj"]:
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methods.generate_cpp_hint_file("cpp.hint")
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env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
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env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
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methods.generate_vs_project(env, ARGUMENTS, env["vsproj_name"])
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methods.generate_vs_project(env, ARGUMENTS, env["vsproj_name"])
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methods.generate_cpp_hint_file("cpp.hint")
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# Check for the existence of headers
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# Check for the existence of headers
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conf = Configure(env)
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conf = Configure(env)
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15
methods.py
15
methods.py
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@ -678,6 +678,17 @@ def generate_cpp_hint_file(filename):
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try:
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try:
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with open(filename, "w", encoding="utf-8", newline="\n") as fd:
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with open(filename, "w", encoding="utf-8", newline="\n") as fd:
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fd.write("#define GDCLASS(m_class, m_inherits)\n")
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fd.write("#define GDCLASS(m_class, m_inherits)\n")
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for name in ["GDVIRTUAL", "EXBIND", "MODBIND"]:
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for count in range(13):
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for suffix in ["", "R", "C", "RC"]:
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fd.write(f"#define {name}{count}{suffix}(")
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if "R" in suffix:
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fd.write("m_ret, ")
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fd.write("m_name")
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for idx in range(1, count + 1):
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fd.write(f", type{idx}")
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fd.write(")\n")
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except OSError:
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except OSError:
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print_warning("Could not write cpp.hint file.")
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print_warning("Could not write cpp.hint file.")
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@ -1036,7 +1047,7 @@ def dump(env):
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# skip the build process. This lets project files be quickly generated even if there are build errors.
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# skip the build process. This lets project files be quickly generated even if there are build errors.
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#
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#
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# To generate AND build from the command line:
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# To generate AND build from the command line:
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# scons vsproj=yes vsproj_gen_only=yes
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# scons vsproj=yes vsproj_gen_only=no
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def generate_vs_project(env, original_args, project_name="godot"):
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def generate_vs_project(env, original_args, project_name="godot"):
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# Augmented glob_recursive that also fills the dirs argument with traversed directories that have content.
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# Augmented glob_recursive that also fills the dirs argument with traversed directories that have content.
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def glob_recursive_2(pattern, dirs, node="."):
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def glob_recursive_2(pattern, dirs, node="."):
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@ -1504,7 +1515,7 @@ def generate_vs_project(env, original_args, project_name="godot"):
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proj_template = proj_template.replace("%%DEFAULT_ITEMS%%", "\n ".join(all_items))
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proj_template = proj_template.replace("%%DEFAULT_ITEMS%%", "\n ".join(all_items))
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proj_template = proj_template.replace("%%PROPERTIES%%", "\n ".join(properties))
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proj_template = proj_template.replace("%%PROPERTIES%%", "\n ".join(properties))
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with open(f"{project_name}.vcxproj", "w", encoding="utf-8", newline="\n") as f:
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with open(f"{project_name}.vcxproj", "w", encoding="utf-8", newline="\r\n") as f:
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f.write(proj_template)
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f.write(proj_template)
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if not get_bool(original_args, "vsproj_props_only", False):
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if not get_bool(original_args, "vsproj_props_only", False):
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@ -7,12 +7,9 @@
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<Filter Include="Header Files">
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<Filter Include="Header Files">
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<UniqueIdentifier>%%UUID2%%</UniqueIdentifier>
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<UniqueIdentifier>%%UUID2%%</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="Resource Files">
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<Filter Include="Other Files">
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<UniqueIdentifier>%%UUID3%%</UniqueIdentifier>
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<UniqueIdentifier>%%UUID3%%</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="Scripts">
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<UniqueIdentifier>%%UUID4%%</UniqueIdentifier>
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</Filter>
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%%FILTERS%%
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%%FILTERS%%
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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