Fix is_playing() method in AnimatedSprite3D

(cherry picked from commit 2450173495)
This commit is contained in:
Lewis Pollard 2020-11-15 19:10:19 +00:00 committed by Rémi Verschelde
parent b0cb253a51
commit 4e68f089e0
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@ -1131,7 +1131,7 @@ void AnimatedSprite3D::stop() {
}
bool AnimatedSprite3D::is_playing() const {
return is_processing();
return playing;
}
void AnimatedSprite3D::_reset_timeout() {