Fix is_playing() method in AnimatedSprite3D
(cherry picked from commit 2450173495
)
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@ -1131,7 +1131,7 @@ void AnimatedSprite3D::stop() {
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}
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bool AnimatedSprite3D::is_playing() const {
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return is_processing();
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return playing;
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}
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void AnimatedSprite3D::_reset_timeout() {
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