Merge pull request #56781 from Chaosus/shader_fix_varyings_crash
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commit
4e8bf74d56
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@ -692,17 +692,36 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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vcode += _prestr(varying.precision, ShaderLanguage::is_float_type(varying.type));
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vcode += _typestr(varying.type);
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vcode += " " + _mkid(varying_name);
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uint32_t inc = 1U;
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if (varying.array_size > 0) {
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inc = (uint32_t)varying.array_size;
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vcode += "[";
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vcode += itos(varying.array_size);
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vcode += "]";
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}
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switch (varying.type) {
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case SL::TYPE_MAT2:
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inc *= 2U;
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break;
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case SL::TYPE_MAT3:
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inc *= 3U;
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break;
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case SL::TYPE_MAT4:
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inc *= 4U;
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break;
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default:
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break;
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}
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vcode += ";\n";
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r_gen_code.stage_globals[STAGE_VERTEX] += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
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r_gen_code.stage_globals[STAGE_FRAGMENT] += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;
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index++;
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index += inc;
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}
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if (var_frag_to_light.size() > 0) {
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