Fix overlappingObjects vector crash
use clear_overlaps() instead of clearing overlappingObjects directly
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@ -174,7 +174,7 @@ void AreaBullet::do_reload_body() {
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void AreaBullet::set_space(SpaceBullet *p_space) {
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void AreaBullet::set_space(SpaceBullet *p_space) {
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// Clear the old space if there is one
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// Clear the old space if there is one
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if (space) {
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if (space) {
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overlappingObjects.clear();
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clear_overlaps(false);
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isScratched = false;
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isScratched = false;
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// Remove this object form the physics world
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// Remove this object form the physics world
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