Fix issue with dropping texture in 2D viewport causing incorrect global history registration
This fix addresses an issue where dropping a texture onto the 2D viewport in a scene without a root node incorrectly registers the action in the global history. Subsequently undoing and redoing this action in another scene results in the newly created node replacing the root of the current scene. Fixes #86826.
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@ -5842,7 +5842,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
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Vector<String> error_files;
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Create Node"));
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undo_redo->create_action_for_history(TTR("Create Node"), EditorNode::get_editor_data().get_current_edited_scene_history_id());
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for (int i = 0; i < selected_files.size(); i++) {
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String path = selected_files[i];
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