Fix last two bindings in input_mapping demo
Also connect the signal from script, as it makes it easier to understand than by having to check the connected signals via the GUI.
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@ -51,4 +51,6 @@ func _ready():
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# We assume that the key binding that we want is the first one (0), if there are several
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# We assume that the key binding that we want is the first one (0), if there are several
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input_event = InputMap.get_action_list(action)[0]
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input_event = InputMap.get_action_list(action)[0]
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# See note at the beginning of the script
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# See note at the beginning of the script
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get_node("bindings").get_node(action).get_node("Button").set_text(OS.get_scancode_string(input_event.scancode))
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var button = get_node("bindings").get_node(action).get_node("Button")
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button.set_text(OS.get_scancode_string(input_event.scancode))
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button.connect("pressed", self, "wait_for_input", [action])
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