Fix compile error with TextureButton
Export TextureButton::ResizeMode as its own enum values
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bf64df4427
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4ebc30e303
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@ -120,23 +120,22 @@ void TextureButton::_notification(int p_what) {
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bool tile = false;
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if (expand) {
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switch (stretch_mode) {
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case StretchMode::STRETCH_KEEP:
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case STRETCH_KEEP:
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size = texdraw->get_size();
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break;
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case StretchMode::STRETCH_SCALE_ON_EXPAND:
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case StretchMode::STRETCH_SCALE:
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case STRETCH_SCALE:
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size = get_size();
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break;
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case StretchMode::STRETCH_TILE:
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case STRETCH_TILE:
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size = get_size();
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tile = true;
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break;
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case StretchMode::STRETCH_KEEP_CENTERED:
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case STRETCH_KEEP_CENTERED:
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ofs = (get_size() - texdraw->get_size())/2;
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size = texdraw->get_size();
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break;
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case StretchMode::STRETCH_KEEP_ASPECT_CENTERED:
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case StretchMode::STRETCH_KEEP_ASPECT: {
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case STRETCH_KEEP_ASPECT_CENTERED:
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case STRETCH_KEEP_ASPECT: {
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Size2 _size=get_size();
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float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
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float tex_height = _size.height;
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@ -146,14 +145,14 @@ void TextureButton::_notification(int p_what) {
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tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
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}
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if (stretch_mode==StretchMode::STRETCH_KEEP_ASPECT_CENTERED) {
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if (stretch_mode==STRETCH_KEEP_ASPECT_CENTERED) {
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ofs.x = (_size.width - tex_width)/2;
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ofs.y = (_size.height - tex_height)/2;
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}
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size.width = tex_width;
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size.height = tex_height;
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} break;
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case StretchMode::STRETCH_KEEP_ASPECT_COVERED:{
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case STRETCH_KEEP_ASPECT_COVERED:{
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size = get_size();
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Size2 tex_size = texdraw->get_size();
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Size2 scaleSize(size.width/tex_size.width, size.height/tex_size.height);
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@ -207,17 +206,8 @@ void TextureButton::_bind_methods() {
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"texture_focused",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), "set_focused_texture", "get_focused_texture");
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"texture_click_mask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"), "set_click_mask", "get_click_mask") ;
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL,"expand",PROPERTY_HINT_RESOURCE_TYPE,"bool"), "set_expand", "get_expand") ;
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ADD_PROPERTYNO(PropertyInfo(Variant::INT,"stretch_mode",PROPERTY_HINT_ENUM,"Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
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ADD_PROPERTYNO(PropertyInfo(Variant::INT,"stretch_mode",PROPERTY_HINT_ENUM,"Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
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const int STRETCH_SCALE_ON_EXPAND = StretchMode::STRETCH_SCALE_ON_EXPAND;
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const int STRETCH_SCALE = StretchMode::STRETCH_SCALE;
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const int STRETCH_TILE = StretchMode::STRETCH_TILE;
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const int STRETCH_KEEP = StretchMode::STRETCH_KEEP;
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const int STRETCH_KEEP_CENTERED = StretchMode::STRETCH_KEEP_CENTERED;
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const int STRETCH_KEEP_ASPECT = StretchMode::STRETCH_KEEP_ASPECT;
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const int STRETCH_KEEP_ASPECT_CENTERED = StretchMode::STRETCH_KEEP_ASPECT_CENTERED;
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const int STRETCH_KEEP_ASPECT_COVERED = StretchMode::STRETCH_KEEP_ASPECT_COVERED;
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BIND_CONSTANT(STRETCH_SCALE_ON_EXPAND);
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BIND_CONSTANT(STRETCH_SCALE);
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BIND_CONSTANT(STRETCH_TILE);
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BIND_CONSTANT(STRETCH_KEEP);
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@ -302,7 +292,7 @@ void TextureButton::set_expand(bool p_expand) {
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update();
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}
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void TextureButton::set_stretch_mode(TextureButton::StretchMode p_mode) {
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void TextureButton::set_stretch_mode(StretchMode p_mode) {
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stretch_mode = p_mode;
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update();
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}
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@ -313,5 +303,5 @@ TextureButton::StretchMode TextureButton::get_stretch_mode() const {
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TextureButton::TextureButton() {
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expand = false;
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stretch_mode = StretchMode::STRETCH_SCALE_ON_EXPAND;
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stretch_mode = STRETCH_SCALE;
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}
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@ -31,13 +31,20 @@
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#include "scene/gui/base_button.h"
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#include "scene/resources/bit_mask.h"
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#include "scene/gui/texture_rect.h"
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class TextureButton : public BaseButton {
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GDCLASS( TextureButton, BaseButton );
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public:
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typedef TextureRect::StretchMode StretchMode;
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enum StretchMode {
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STRETCH_SCALE,
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STRETCH_TILE,
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STRETCH_KEEP,
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STRETCH_KEEP_CENTERED,
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STRETCH_KEEP_ASPECT,
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STRETCH_KEEP_ASPECT_CENTERED,
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STRETCH_KEEP_ASPECT_COVERED,
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};
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private:
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Ref<Texture> normal;
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@ -81,4 +88,6 @@ public:
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TextureButton();
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};
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VARIANT_ENUM_CAST( TextureButton::StretchMode );
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#endif // TEXTURE_BUTTON_H
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