Fix Android input source checks
Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.
(cherry picked from commit 5dffa506dc
)
This commit is contained in:
parent
ca00323e7f
commit
4eed7cb9b2
|
@ -261,7 +261,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
|
||||||
};
|
};
|
||||||
|
|
||||||
int source = event.getSource();
|
int source = event.getSource();
|
||||||
if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
|
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
|
||||||
|
|
||||||
final int button = get_godot_button(keyCode);
|
final int button = get_godot_button(keyCode);
|
||||||
final int device = find_joy_device(event.getDeviceId());
|
final int device = find_joy_device(event.getDeviceId());
|
||||||
|
@ -302,7 +302,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
|
||||||
int source = event.getSource();
|
int source = event.getSource();
|
||||||
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
|
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
|
||||||
|
|
||||||
if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
|
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
|
||||||
|
|
||||||
if (event.getRepeatCount() > 0) // ignore key echo
|
if (event.getRepeatCount() > 0) // ignore key echo
|
||||||
return true;
|
return true;
|
||||||
|
|
Loading…
Reference in New Issue