Remove type hint from the @GDScript class documentation

The current consensus in the Godot documentation is to avoid using
type hints unless they're relevant to the behavior explained.
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Hugo Locurcio 2019-11-26 19:09:28 +01:00
parent ef1008e53a
commit 4f14a1f59c
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1 changed files with 3 additions and 3 deletions

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@ -1365,17 +1365,17 @@
If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
You can also use [code]yield[/code] to wait for a function to finish:
[codeblock]
func _ready -> void:
func _ready():
yield(do_something(), "completed")
yield(do_something_else(), "completed")
print("All functions are done!")
func do_something():
print("Something is done!")
func do_something_else():
print("Something else is done!")
# prints:
# Something is done!
# Something else is done!