Remove FOV adjustment with Alt + mouse wheel in the 3D editor
This shortcut got in the way when using the Maya navigation scheme, and also when using the slow freelook modifier (regardless of navigation scheme).
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@ -1386,25 +1386,17 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
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switch (b->get_button_index()) {
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case MouseButton::WHEEL_UP: {
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if (b->is_alt_pressed()) {
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scale_fov(-0.05);
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if (is_freelook_active()) {
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scale_freelook_speed(zoom_factor);
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} else {
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if (is_freelook_active()) {
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scale_freelook_speed(zoom_factor);
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} else {
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scale_cursor_distance(1.0 / zoom_factor);
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}
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scale_cursor_distance(1.0 / zoom_factor);
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}
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} break;
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case MouseButton::WHEEL_DOWN: {
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if (b->is_alt_pressed()) {
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scale_fov(0.05);
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if (is_freelook_active()) {
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scale_freelook_speed(1.0 / zoom_factor);
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} else {
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if (is_freelook_active()) {
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scale_freelook_speed(1.0 / zoom_factor);
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} else {
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scale_cursor_distance(zoom_factor);
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}
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scale_cursor_distance(zoom_factor);
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}
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} break;
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case MouseButton::RIGHT: {
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