Merge pull request #636 from Drachenfels/upgrade-to-documentation

Small improvement to documentation
This commit is contained in:
Juan Linietsky 2014-09-17 09:58:05 -03:00
commit 4f3255d808

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@ -14261,7 +14261,21 @@
<argument index="0" name="path" type="NodePath">
</argument>
<description>
Fetch a node. "path" must be valid (or else error will occur) and can be either the name of a child node, a relative path (from the current node to another node), or an absolute path to a node.[br] Examples ofa paths are: get_node("Sword") , get_node("../Swamp/Alligator") , get_node("/MyGame"). [br]Note: fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_scene]).
Fetch a node. NodePath must be valid (or else error will occur) and can be either the path to child node, a relative path (from the current node to another node), or an absolute path to a node.[br] Note: fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_scene]). Examples. Assume your current node is Character and following tree:[br]
root/[br]
root/Character[br]
root/Character/Sword[br]
root/Character/Backpack/Dagger[br]
root/MyGame[br]
root/Swamp/Alligator[br]
root/Swamp/Mosquito[br]
root/Swamp/Goblin[br]
[br]
Possible paths are:[br]
- get_node("Sword")[br]
- get_node("Backpack/Dagger")[br]
- get_node("../Swamp/Alligator")[br]
- get_node("/root/MyGame")[br]
</description>
</method>
<method name="get_parent" qualifiers="const" >